Diego
The scene graph features are great, the additional ACEs and the new editor support.
How do you suggest to 'clone' a Scene Graph at runtime. For example if I have the Skeleton model setup in the editor once, with parent child relationship and placement, during runtime, how would I create another version and place it somewhere else? I would hope that I could create a new Scene Graph based on the particular root instance (perhaps through UID, or some other picking, like an instance var, etc.)
Since scene graphs can have multiple instances of the same object, it does not seem like Containers work for this (we have tried and I have not yet seen a successful implementation using containers, especially with multiple instances of the same object in the Scene Graph.)
Any suggestions or ideas, or is this a new feature request?