Mikal's Recent Forum Activity

  • That's great that there is now Linux support for Steamworks (and thanks for sharing the development of the addon in github, so I can use it as a model.)

    I do wonder if I should continue with my Steamworks Plus addon. I see that you added DLC support, which overlaps with some the DLC support in Steamworks Plus. While they should not interfere with each other, I do think with our limited time - I don't want us to duplicate work.

    What is your suggestion here, do you expect to continue adding more features and I can just deprecate Steamworks Plus (and move on to other work, fine by me) or is there another way where we won't be doing overlapping work. I know you want to keep 3rd party devs away from the Steamworks repo, but I am wondering if that is another alternate, where there would not be overlapping work.

  • Ashley I implemented: construct.net/en/make-games/addons/1124/steamworks-plus-webview2

    I'm thinking about adding some more features, but I wanted to check in with the roadmap for the wrappers for linux and macos. I'm wondering if the C3 Steamworks Webview2 addon will add support for the linux and macos wrappers and the possibility of making steamworks-plus also support them or whether there is a different approach.

  • No, it will only work with webgl2. So far, webgpu has not shown a large performance increase in my projects.

  • Version 1.11.0:

    Expose more Greenworks Steam cloud APIs to nw.js and Electron (1.11.0: supports Greenworks v0.18.0 for NW.js v0.92.0, Steamworks SDK 1.60)

    construct.net/en/make-games/addons/244/greengrinds

  • Ok, I realized that it may be because I am trying to use when refactoring an older SDK V1 addon. Perhaps that's where the issue is, this is meant only for SDK V2.

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  • Ashley

    This works for me in preview.

    Does this work for you in export to html5 also? In my case it seems to put the files I want to use as modules into c3runtime.js, so they are no longer available for import using the file descriptor.

  • Use the latest version on itch. Also turn off webgpu.

  • Thanks Ashley, that helped me get it to work. I was over thinking it and using file dependency, etc.

    It is great using modules instead of other methods.

  • Not quite working for me yet (I can get main.js working, but import of another module in instance.js runtime, no so much). I tried various file dependency types. I'll do globalThis for now and wait for the examples that come with the doc updates.

  • Thank you Ashley, appreciate the help and the addition of this feature.

  • I think it is related to: construct.net/en/make-games/releases/beta/r398

    Can C3 addon files (instance.ts) also import modules? Or are the above only for event scripting?

    I know there used to be post on this, but my google-fu is failing me.

  • Working on improving lighting for 3D Object addon, coming together to make a nice retro 3D style.

    Changing from simple face based lighting to vertex normal based lighting.

    kindeyegames.itch.io/c3-3dobject-alpha

Mikal's avatar

Mikal

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Member since 22 Apr, 2016

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