hyem's Recent Forum Activity

  • wow...you're awesome austin !!! give me a week to research into the plug in and i'll totally get back to you. thanks a million, again; not just for reply but also your efforts, and sharing them with us.

  • guys, i have another question:

    how do you "charge" for your games? say i find a place to host my html5 game; so how do i "code" the game or what plug-in do i use so the demo is free but the full-blown-game is available only if they pay $2.99...or sell DLC for say 99 Cents? Dont know if clay.io does this...dont know how to incorporate that.

  • austin, thanks for taking the time to offer your assistance (to say nothing of the effort you've put in creating your great plug-in). give me till the end of this week to research your plug in so i can shoot you an email with a list of my question(s).

  • Acrolith, Talinthor thanks for the honest feedback, that's exactly what i was looking for: other fellow gamer's experiences and personal suggestions. thanks again, i appreciate you taking the time to read and reply to my post.

  • Rory, Setthh thank you for taking the time and giving me your feedback; i appreciate it. Setthh do you remember the name of the RTS-FPS games you played?

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  • fellow indie developers, i'm creating this post as a means of exploring innovation in shooter-games...kind of like an article you'd read somewhere like gamasutra.com but an interactive version that evolves by members like yourself.

    I'm working on a action-shooter game and would i'll like to hear your-opinions...i don't want to assume that my ideas for a new game are necessarily "correct" or even "innovative" in this genre, rather I'm asking my fellow peers for your ideas: [1] what aspects of shooter-games do you find most over-used and boring, [2] what would you love to see in shooter-games, but have not seen incorporated?

    the genre is saturated by competition (good and bad), and by too many "me-too" copy cat games, and very little new and truly fun innovations. so i'd like to take the opportunity to ask you for your opinion on how to bread new life into a stagnate genre? we can define this broadly, for example: better combat-system (if you have any suggestions), better this, more of the other, less of something else, etc.

  • wink ... you're awesome...that's exactly what i was looking for. what's your experience with clay.io, do you like it?

  • guys i didn't know where to post this comment, so i placed it here. if you've checked out the news about C2 r100 upgrade coming in a week, it will be a MAJOR upgrade for DEVELOPMENT (shaders, etc), and DEPLOYMENT (ios, exe)...but what about MONETIZING? are there any plug-ins or talk about MONETIZING our games via native support for various in game ads, or in-game currencies, etc...like for example Google Play Licensing, iAds, etc?

    any ideas?

  • great article, thanks for sharing it with the rest of us.

  • great thanks...that's exactly what i wanted to know :-)

  • guys, i'm back with another basic question about Construct2 games: when preparing sprites, is there an "optimal" or "recommended" dimensions that i should use (eg, keep sprites 16x16, 32x32, perfect ratio like that) like some development tools out there such as gamesalad; or can you create sprites that are odd shaped (just as a random example 24x57) and not impact performance? i'm not sure what happens "under the hood" during compile/interpreter time and what "best practices" i should follow. also, as a side note, the game i'm working on should run on desk top browsers as well as mobile devices (via cocoonjs, etc)...didnt know if the device platform had any impact on the sprite dimension rendering.

    any help would be greatly appreciate.

  • thank you to everyone for their patience as i make the transition to this new platform, and for the very helpful, specific information. i think i now know what html 5 can and cannot do, and what other resources are available to bridge the gap. thanks everyone, i appreciate all your help.

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hyem

Member since 19 Jun, 2012

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