Raykay47's Recent Forum Activity

  • Thanks, having difficulties still..

    Setting angle turns the sprite, and there is no set direction?

    Can you give me an example of how I would move the sprite y+600 without altering the angle of the sprite using this behaviour

    EDIT//

    Finally got this figured...

    Disabled Set Angle in objects properties stopped the sprite rotating then turned my head 90 degrees to the right so that my brain and the screen worked at the same angle (0 degrees is to the right?)

    Wow...I never thought construct 2 would be so much... fun.

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  • Thanks for your suggestions appears to be a win8 network issue, cannot ping, even after I disable firewall

  • By preview do you mean run it on my local laptop in a browser before opening on remote device? .. if so I am doing this

  • Yes, I added the port number

  • Total noob question..

    If I have a sprite at position x,y and I want it to slide down to y+300 at a particular speed then wait a moment then slide it back up what behaviour do I use for this?

    I am talking about moving it at a particular rate to a relative y position, not a set coordinate or object

  • I have followed setting up the local preview on my network and I am unable to get it working.

    Steps taken:

    Setup preview server port 50000 and my laptops local ip 192.168.0.12

    Restarted construct2 as administrator

    Allowed incoming connections in windows firewall on port 50000

    When I use another device (another laptop, iphone, ipad) using chrome and safari it times out

    and tells me the server is not responding..

    Am I missing something here?

  • I have main character sprite and a rotating circular sprite with a section cut out for the character to move into.

    As the circular sprite rotates I have the character moving along with it in the circular motion.

    Using platform behaviour and the circular sprite is solid, the character moves along inside the cut out section as it spins.

    How do I make the character sprite push toward to the centre of the circular sprite as it is rotating so it doesn't fall out?

    I am basically looking for a behaviour to push one sprite towards another sprites centre point, but not move through it (as it is solid)

  • Ty mikehive that was exactly what I was looking for

  • Thanks for replies but I am not looking to chain a group of sprite together and I was hoping there would be a way to do this without having to pin to each instance.

    To clarify, I have one sprite that I then use ctrl to drag out about 100 instances.

    I then pin another sprite to this sprite and I am looking for a way for it to replicate this pinning of another instance of the second sprite to each instance of the first sprite without having to drag out another 100 instances of the second sprite and pin each one

  • I have a sprite which has multiple instances on screen

    I would like to pin another sprite to this sprite and have each instance show a copy of this pinned sprite.

    During development I had this occur by chance once, however now when I try to replicate it by pinning the sprite, it only shows on the original sprite.

    How would I go about doing this?

  • Thanks again, I tried this also.. as well as attaching the physics and the movement together to the visible sprite.

    On both occasions the re-positioning of the x axis from the movement seems to interfere with the physics engine and the sprite ends up moving erratically away from its location as it attempts to complete it's own repositioning

  • Thanks, I tried this however the Y axis in this case is being controlled by physics and when I do this I get sporadic results.

    I need to find a non intrusive way to pin the pinned sprite to the x axis of the other sprite so that the physics on the y axis are retained

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Raykay47

Member since 19 Apr, 2016

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