ChromeGadget's Recent Forum Activity

  • Jayjay Yes you are right buddy, I did want the attack to count at the end of the punch.

    Shindoh Yea, that would be a less of a hassle with your theory as well. although, when it comes to Players and Enemies performing an attack. I can't help but use separate hitboxes to declare attacks, especially being somewhat of a newbie the Construct.

    For example, if you had a rotating "Spike Chain Ball" animation that swing back and forth and you want only the Spike ball of the sprite to effect the Player you would create an hitbox for the Spike Chain ball only.

    Now, I know there is a better way of doing a rotating "Spike Chain Ball" but I am using this as an example to explain my answer in a greater detail (I hope) if this was one full on sprite.       <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sure thing bud, So basically I have a Robot Character in my game that can extend it's arms when attack like punch. So what I did is made the frame by frame animation of the punch. have those "punch stretch attack" like animations followed closely by and hit box that plays a "bullet object" form that spawns from the "Player's hit box", that hit box spawning from the player cancels out at the end of the animation once the attack is done.   <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Never mind guys I figured it out now. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Something similar to this game called Bravoman.

    youtube.com/watch

  • Hello, how would you go about creating a hookshot-like attack in a side scrolling 2d game when a key is pressed on the keyboard? I know there is topic for this on the Scirra forums, but it is mainly for C2 environment. I would like to know how to do do this in CC environment... Please help.

  • Ah yes Google... The all knower of a thousand and one things... Such a smart gal she is. Thank you kindly!

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  • Hello once again, can someone post a simple demo of a flamethrower .cap file in a 2D side scrolling environment? Just something basic like when you hold down the attack button a somewhat short distance of flames stream out from the player... Something similar to games like Gunstar Heroes, Kirby, Alien Soldier, etc.

    Thank you

  • Wow, thank you so much for all your help buddy!! Yea that make sense about my attack animation being looped. I am using image points positioned in front of my Player for my hitbox during the attack.

    Thanks Again!

  • Ah I see now... Yea It wont let me open the file so my version of construct classic is old. I clicked on the Check for update button at the top of the program, It says I have the latest version Classic r1.2 can someone send me the download link to the updated version to classic or do I have to download Construct 2?

  • Hi, So I created a simple attack feature for my Player using a reference tutorial I found here on the forums. I followed it as closely as I could. however, when I press the "Attack" key the player keeps triggering off it's attack animation and will not stop. Nor dose the Hitbox for the attack follows with the attack animation it just sticks to the player. Could someone here please look at my code to see what I am doing wrong?

    dropbox.com/s/3xyrntjsze8xdh5/Construct%20Attack.cap

  • Hello all a Newbie here on the forums looking to make a great 2D game inspired by classics like Mario, Kirby, Castlevaina, etc. Using Construct Classic.

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ChromeGadget

Member since 15 Jun, 2012

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