RobertMKD's Recent Forum Activity

  • Okay guys, I've fixed it!

    First I was sorting the objects using 'On Created', and I had a separate 'every 0.1 sec' event that updated the Z orders of the objects that are moving.

    So, now instead of only updating the moving objects, I am updating all objects, and that's what fixed it

    Thanks to everyone!

  • The screen's failing to update is a logical explaination, but I do have animating objects on screen, and they are also not properly ordered..

  • The part where I set the 'Z Order instance variables' is working properly (I have already checked that in debug), while the 'sort Z Order' is in the same event together with the 'set instance variable' action.

    The objects are in a same layer and yes, I'm using a family.

  • I am making a 'Pseudo-3D' game. So, some objects that are closer must cover the further ones. So, I've got this instance variable that determines their position based on the their Y coord.

    Then I sort their Z order with the instance variable and expect it to do its job.

    But it doesn't work the way I want it to, so I'm afraid I don't know what the purpose of this action really is.

  • There is an option for displaying banners and interstitials, but not rewarding videos, while on the AdMob page, there's an option to make a rewarding video.

  • The disk usage hits 100% while previewing my project. Does that mean I have some triggers that overwhelm the disk, or it's a normal thing?

  • The disk usage hits 100% while previewing my project. Does that mean I have some triggers that overwhelm the disk, or it's a normal thing?

  • You get the position of a 1d Array with IndexOf()

    How do you get the position of value of a 2d or 3d Array?

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  • Okay, the problem was something else, and I've fixed that. Thx

  • But my frames are 0 and 1. How do I pick between those two frames?

  • I am trying to create more objects of one type and change the current animation frame for each instance to a random one. The problem is, it works for one object, while it's not working for another object, even though the events are identical.

    prntscr.com/e1fuyh this one works well.

    prntscr.com/e1fv6t while this one makes the animation frames of all instances of this object the same.

    What may cause this?

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RobertMKD

Member since 15 Apr, 2016

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