Sargas's Recent Forum Activity

  • yay!! now I get it completely! you blew my mind, I had no idea you could do thing this way =)!

    Thanks you so, so much again ramones, you're the man!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • omg... I noticed all the changes you made, but I have absolutely no idea what you did or how it works... I wanna cry xD!

    Mr. Ramones, would you please be so kind to post a little explanation? pretty please?? :D

  • Something similar happened to me, but mine just decided to be mirrored instead.

  • I really want to help you here, but I can't quite understand your problem :S

    If you want a tiled background shouldn't it be enough to add a tiled background? (double click on the layout and select add Tiled Background)

  • The link is absolutely broken btw... :S

  • I think you need to manually choose the collision shape of the object.

    Select the sprite on the object list, then right click and select "Edit animation". A edit screen will pop up and there on the left is the edit collision box. In there, if you right click on a point you can add or delete points. You can also tell the program to guess the polygon shape for you =)

    I'm guessing your shape has a white background? If you're using Photoshop you can draw on an empty layer, just make sure to export as PNG. That way C2 will guess the shape right away.

    Hope it helps :D

  • I think that is construct classic maybe?

    you could try separating the events.

    like this:

    • when door collides with sprite while close > set open, then destroy sprite.
    • when door collides with sprite while open > set close, then destroy sprite.
    • when door is closed > set opacity to 100 and become solid.
    • when door is open > set opacity to 20 and stop being solid.

    Sometimes the order of the instructions seems to alter the results. You could also try destroying the sprite after opening or closing the door. I know it shouldn't make a difference but it won't hurt =)

    Hope you can solve this ^^!

  • If you want to play a sound when something happens use the actions.

    Like this:

    Event: player collides with coin.

    Action: -add 1 to money

            -destroy coin

            -play sound (no loop)

    hope it helps :D

  • cool! :D

  • I think that just creating a new action is the same. C2 works that way after all.

  • Hello! I'm trying to make a door to door thingy in which you're suppose to be able to go back and forth between pair of doors.

    I know this would be super easy if I made a different object for each door, but I'm sure it can be done using instances of the same object instead.

    Currently I can only go one way with the doors, from instance 0 to 1 but no the other way.

    Here's the file.

    dl.dropbox.com/u/20613220/test_doors.capx

    ^^!

  • haha, i thought of that, but i wanted a proper clean solution :D

Sargas's avatar

Sargas

Member since 13 Jun, 2012

None one is following Sargas yet!

Connect with Sargas

Trophy Case

  • 12-Year Club

Progress

12/44
How to earn trophies