angryscientist's Recent Forum Activity

  • When you Stop a sound, you don't put the name of the sound, you put the tag of the sound. Add a tag to the sound called "Snd_Fire" (Or anything.) and then stop the tag.

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  • The boolean variable only needs to store one byte of information. So a boolean variable is slightly better for storage and performance. But only very, VERY slightly. So unless you have literally a million variables, it won't make a difference.

    I would recommend using a boolean variable, just because it lets you do things, like toggle the boolean. Which is surprisingly difficult to achieve with a number variable.

  • There are a couple ways to get around this. You can just spawn the bullet a few pixels out of the bounding box of the enemy.

    However, a better solution would be to give the bullet a variable called "Creator". And when anything spawns a bullet, set its Creator variable to "self.UID". And then, when the bullet and the enemy collide, compare if bullet's Creator variable is equal to the enemy's UID, if it isn't, destroy the enemy.

    The second solution is better because the enemy will sometimes still destroy itself with the first solution.

  • I know this has already been asked (With no response as far as I can see.) but how the hell do you use the collision layers? The tip it gives "If two objects with this bitwise anded together is non zero, they can collide." makes no sense to me. PLEASE HELP!!!

  • I want to know if there's a way to detect mouse Movement. I don't mean mouse position, I need to detect the direction and/or velocity of the mouse's movement (This could be in the form of vectors). This would have to be capable of detecting that the mouse is being moved in a direction even if the mouse cursor itself is already at the corner of the screen.

    Thanks.

  • Phacanu This isn't actually what I was looking for. This only outline the very outside of the sprite. I need it to highlight any defined details as well.

  • zenox98 Oh, sorry. It was being weird when I tried to preview it. I must have accidentally submitted it twice.

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    Is there an effect that draws an outline, not just around an image, but also around any defined details of the image. Similar to the way the sketch effect works, but where all the lines are one uniform size that can be specified. The effect would have to be capable of drawing lines of uniform size regardless of the actual scale of the object. I know an effect like this is available in unity.

    But does anybody know of one in Construct?

  • Is there an effect that draws an outline, not just around an image, but also around any defined details of the image. Similar to the way the sketch effect works, but where all the lines are one uniform size that can be specified. The effect would have to be capable of drawing lines of uniform size regardless of the actual scale of the object. I know an effect like this is available in unity.

    But does anybody know of one in Construct?

  • dop2000 I should have specified. I don't need it move along one specific sprite. Just any series of collision polygons. This could include multiple different sprites. (I'll have to edit the post to include this)

  • It will take a long time to explain why I need this, but I need an object to move along the perimeter of collision polygons. I know you can use Johncw87's Trace plugin, to detect the normal angle of a collision polygon, which should make this relatively easy to achieve. The system also needs to be dynamic, so I can't just program in a set path to follow. It also has to be compatible with multiple different collision polygons that belong to multiple different sprites. If anyone smarter than me knows how to do this (Or has a CAPX) it would be amazing.

  • The look of the game I am making is very depended on several effects (bulge, pixellate, RGB channel separation, and VHS damage) But I only want these effects to be applied to certain layers. When I apply the effects to all the different layers of my project separately, the framerate suffers. But when I apply all the effects to the layout instead, the game runs smoothly.

    I just want to know if there is any way that I can, either apply one effect to multiple layers, make one layer "Immune" to effects, or some other workaround that keeps a steady framerate.

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angryscientist

Member since 13 Apr, 2016

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