lunarray's Recent Forum Activity

  • Ah, I see what you meant. It is not a bug, it is working as intended.

    Short Answer: It's not really a bug actually, use the action "Force start" instead of "Start".

    Long Answer: Play once mode ignored subsequent start call if it is in mid-tween. It is by design, and have something to do with relative mode (geez, relative mode really brings alot of trouble). If you use Force start, it will be played regardless of the tween state.

    I hope it works for you, I tried it on my computer and it works fine here.

    PS: Very nice work there with the game :>

  • Could you post me a simple capx xoros/bjadams? It would help me alot to understand the problem :>

    Also for "play x time", I will consider it, but my goal for the time being is eliminating bugs and optimizing the tween, so it would have to wait :(

  • I am afraid there are no easy way, you should open the behaviors\lunarray.tween\edittime.js using editor (notepad will do) and look at the version.

  • It can't accept variable value, only a fixed number in form of "x,y". For now some of the feature is broken :(, so, if you met a bug please be kind to share it here, I am trying hard to find a free time to fix this behaviour.

  • gonzdevour

    Ok, I added the v.1.1 download on up front...

  • gonzdevour

    I'm very sorry about that :( do you have a capx that still use the old easetween? I will try to make it as backward compatible as I could

    I will try to check if I still have the older easetween plugin and put it here

    rexrainbow

    I think that's a good idea rex, sorry this is my first time maintaining plugin :( so I am not quite familiar with how I should do things... Next time I make a huge update I will rename the plugin.

  • I think you can use Sprite.Physics.VelocityX and VelocityY.

    Something like this?

    dl.dropbox.com/u/55358831/helping/physics-speed.capx

  • If you don't want to use any plugin but still wanted easing, I think it can be done like this

    dl.dropbox.com/u/55358831/tween-without-plugin.capx

    Just implement any penner equation you wanted.

    gizma.com/easing -> some of those equation

    robertpenner.com/easing -> original one

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  • bWard

    Actually i find that rather strange, because I tried on my android project (1Ghz Xperia Arc) processor and it did not cause any lagg at all, but I haven't tried it on iOS. Are you deploying it using phonegap, in that case it will cause lagg. I recommend cocoonjs cloud compiling for speed, they really are fast. But I will also look at my codes and see if there're things i could strip down from the tick() method, I might make it faster that way.

    Ah, btw I found this blog by ashley extremely helpful

    scirra.com/blog/85/the-great-html5-mobile-gaming-performance-comparison

    Schoening

    I'm glad you liked my behavior... :> Many-many-many thanks for mentioning the behavior on your tutorial. :)

  • newt, Sorry for the inconvenience, was changing alot of things, wasn't sure which case was broken with each successive 'patches'. :(

    Thank you very much for helping by testing this behavior... :)

    I think this one fixed it.

    PS: The speedup that happened when we drag the sprite in midtween was caused by a side effect that the behavior tried to keep the end time consistent with the start time. If you don't like that, I think you could put stop (at current position) action onDragStart.

  • Updated to 1.5.1, added tween target to object... Please tell me if you found any bug

  • newt

    Tried it on my side, I think it's either a C2 bug or a breaking change, that IID is 0 until the end of event sheet :(, I found a solution which is putting Wait 0 secs before getting up the IID. As we know it, putting Wait 0 will make subsequent action call postponed until the end of the sheet.

    dl.dropbox.com/u/55358831/helping/r103easetweenpickindexiidbug.capx

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lunarray

Member since 12 Jun, 2012

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