lunarray's Recent Forum Activity

  • Jax: I really can't help without the capx, It's hard to really understand the problem with just the definition of what happened :<

  • If you can upload the capx, it would be easier for me to help.

  • I don't really understand the last question, but I'll try to answer that.

    1. EaseTween won't affect your object once it finished playing. So, once it stopped playing you don't have to worry about it anymore. Except if you are on Ping Pong/Repeat/Loop/etc playmode. If you're on Play Once mode, it will be fine.

    2. If there are two behaviour that influence the object, for example, Bullet and EaseTween active at the same time. Both will be taken into account and played simultaneously.

    3. If you don't want it to play at the start, we have "Active on Start" property on the left panel. You are free to play it anytime you need using event-action (for example when a button is clicked).

  • You can do with both method, you need to consider your event count though if you are free user, since you are limited to a max of 100 events.

    Ok, back to the case, it could be done with a well timed repeat, which then you won't need any event. But you can also use event like 'onGroupTweenEnd' then play the other tween.

    As for which is better, the event-action method is definitely better (more flexible), since you can change parameter during runtime, which is definitely an advantage. For example, you can tie a parameter to a global variable. In most use case this is definitely the best solution.

    For simple case which does not need much flexibility, like title screen animation which does not need much flexibility during runtime, I prefer using non-event method, since it would save me from alot of events.

  • R112 is not restricted to paying user I think,

    I think you can download it here

    scirra.com/construct2/releases/r112

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  • Actually you can also control the order of things using events and actions, but it would be very annoying or complex.

    For triggers, there is an onTweenEnd event you can use to trigger when a tween has ended, or onTweenProgress to trigger when a tween has reached a certain percent of progress.

    As for actions, you can use "Set parameter" action, which sets all the parameter at once.

    There is also a group tween. So you can group several tween together and run it in paralel. Then you can treat this as one tween.

  • Jax: sorry for the late reply, as for your question which is do several tween, chained to each other, you can use several EaseTween behaviour on the same object. I tried making a simple capx for it.

    The key is to use multiple tween and the Wait property.

    example capx

    If you need explanation on how this work (the reason each settings in the left hand panel), just tell me and I'll try explaining.

  • Is it something like this?

    dl.dropbox.com/u/55358831/stormbox/progress_bar.capx

    It use families tho, but i think families are not necessary in this regard.

  • Yung: Instance variable, why not use action SetTarget and enter Sprite.InstanceVariable in there?

  • Okay, I did change the behaviour alot back then. Sorry about that newt.

    The explanation for the cause of the bug is something like this (also how I handled this special case)

    The reverse action is no longer 'rewind' action since 1.5, that's why it broke.

    To fix it, I added the rewind/reverse combo to set which action will be performed when we do Reverse. The default is 'Reverse' tho, so that it won't break up many other ppl who use this plugin since 1.5. But in your case or any other who came before 1.5, you can use 'Rewind'. It works quite the same with the previous version...

    Very sorry for the inconvenience... :(

    PS: I already uploaded the 1.5.3 version. Could you please test it and tell me if it work for you?

  • newt: Can you give me the capx? It will make debugging a lot easier for me :(

  • Hello guys :>

    Just finished this errr... sliding puzzle game

    A HTML5 mobile game designed for kids, hence 3x3...

    I'm not good at talking, so I guess here it is.

    marketjs.com/game/tobapuzzle

    We are selling it on marketjs, any publishers who wants to buy it please do so :)

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lunarray

Member since 12 Jun, 2012

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