I don't fully understand
"You did't change that '0.3' each tick, and therefor you got one value in return."
I tried litetween before I posted this post. 'Time Scale' seemed to be interfering with it. I couldn't find anything in the manual or post about 'Time Scale' or "Delta Time'. I got it to work correctly but there was a delay in the 'Time Scale' variable change and I can't have that. The change has to happen instantly.
I understand how lerp works mathematically. It is actually very simple. It takes two values and finds the difference using a 0>1 number as a percent. 0.5 will take 50% off of the remaining difference until it can't any more. 100, 50, 25, 12.5 , 6.25, 3.125....etc
lerp(50, 800, 0.3) is only returning one value no matter where I put it.
The only logical thought I came up with is it is running lerp correctly but since it isn't getting a reference to the object itself it is always returning the same value.
I had it under a variable = 1 condition with and without 'Every Tick'
I had it by itself with no Condition with and without an 'Every Tick'
I am using 'Set Size' where it sets width and height at the same time.
I even tried doing 'Set Width' and 'Set Height' individually and it is only returning one value.
It just isn't working, it always returns one value.
I understand lerp(Object.Width, 800, 0.3) never reaches it's target.
It is why I put in a condition to fix it.
I've spent way to much time trying to make it work.
What I did made it work and it looks correctly when adjusting it's size and position.
I had to do this with "Set Position" as well.
I will gladly fix what I have if I can find an example Capx or if someone can point out why lerp(50, 800, 0.3) isn't working.
I can't find an example of someone not placing the first lerp value of something related to the object. The first lerp value is always object.X or object.Y in all of the examples I have found. I also can't find an example of someone using lerp to change the size of an object. I can only assume it is similar to moving an object with lerp.