HayateX's Recent Forum Activity

  • Fixed... Remove WebGL use NO WebGL in a project.

  • All becasue of WebGL....

    When i turned OFF WebGL all works super fine... EVEN i have a better performance!!!

    PLUS.... NO mysterious artefacts!!!!

    NO MORE WebGL!!! it is shityyy library... time to remove effect from project.

    Performance is more important then shit effects...

  • I have exactly same situation.

    Black screen or White screen or Blue screen [depend on BG color] ... music is playing normaly... you can also press on object that you don't see any of them... but on a next layouts there is a same effect... only Black/white/blue screen [depend on BG color]

    Is it because of:

    1. pugins improvment ?

    2. Some runtime changes.... ???

    3. Backend compilcation on C3 server changes....??? [A few days ago all worked fine... now NOT]

    I can add that on devices with Android 5.0 < 6 all works fine

    When i run APK on devices with Android 7,8 this problem is still occuring.

    HELP US!! C3 Dev. TEAM

  • Hello C3 Development Team (Ashley/Tom)

    During runing apk on real devices [Samasung Note 3, Honor 8, Galaxy S8]

    Sometimes i am occuring "black artefacts" = objects that can't be displayed normaly... but after reset layout all is ok or sometimes apk crush.

    1.What can be wrong?

    2.What is best practice to avoid such a things like below?

    I am using in a project setup:

    -Sampling - Linear

    -Pixel rounding - YES

    -Runtime - Construct2

    -Use high-DPi display - NO

    -Enhanced acceleration precision - YES

    -Downscaling quality - MEDIUM

    -Clear background - NO

  • Same thing was in my case... WAS :)

    I just switched from c2 to c3 This is a solution for all people who stucked in old <plugin name="cordova-plugin-ad-admob" />. Buy new C3 license suppor Scirra team and switch to <plugin name="construct-mobile-advert" /> i wasted 4 days to figuritout this. Finally i am in C3. [PLUS now i can use rewarded video feature].

    This is a best solution. Do the same like i did.

  • I think that the most important thing is to implment in C3 all rules from:

    developers.google.com/admob/android/eu-consent

    I hope that, Nepeo and others team members will find best solution for C3 users.

  • I just switched from c2 to c3 [thx to REX and Wastrel for plugins update to c3] This is a solution for all people who stucked in old <plugin name="cordova-plugin-ad-admob" />. Buy new C3 license suppor Scirra team and switch to <plugin name="construct-mobile-advert" /> i wasted 4 days to figuritout this. Finally i am in C3. [PLUS now i can use rewarded video feature].

  • Hi is there anyone who have a problem with PhoneGapBuild (PGB) PhoneGap (iOS / Android / Windows)

    cli-6.5.0 (4.3.1 / 6.1.2 / 4.4.3) VS AdMob ?

    I am using in my config.xml 2 admob plugins:

    <plugin name="cordova-plugin-ad-admob" />

    <plugin name="cordova-plugin-ad-admob-sdk"/>

    1 week ago all was OK during building apk [with these 2 admob plugins].

    Now... it is imposible to create apk with these plugins...

    When i remove <plugin name="cordova-plugin-ad-admob" /> from config.xml apk build is performed but... ads don't work.

    Everyone who is using PhoneGapBuild with admob plugins pls share config.xml. What config is correct for these days????

  • God bless You WASTREL

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  • I see the SCIRRA future in this plugin. You can add a company wallets(btc/eth/ltc/xrp) and take some 1%-5% for serving this solution for each transaction.

  • <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> i see the fire in your eyes <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> hehe good to hear this. [ I know that you have crypto BG in yours skill set]

    How about to use some API integration to check that transaction is cofirmed?

    Like:

    BTC

    https://blockchain.info/pl/unconfirmed-transactions

    ETH

    https://www.etherchain.org/txs

    LTC

    https://bchain.info/LTC/

    XRP

    https://xrpcharts.ripple.com/#/transactions

  • Hi first of all

    Make some "cuts" on your's spritefont. If you are using only 1,2,3,4,5,6,7,8,9,0 for timer remove ale other chars from it.

    Second

    Change the size of your's spritefont don't use any 1024x1024 take 256x256 or smaller if it is possible in that way You will save lots of RAM and CPU perf.

    In my case it helped.

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HayateX

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