unplugged's Recent Forum Activity

  • Hi ludei,

    Any chance of a rough ETA for multiple sound control implementation.

    Thanks

  • Hi ludei,

    CocoonJS ROCKS!!!

    My only problem so far, is only being able to control the volume of one sound. My game has the option to adjust the volume of both music and sound effects. Unfortunately this feature does not work on Cocoon at the moment. Any idea when this might be implemented?

    Thanks

  • Thanks zatyka, I'll give that a try.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi All,

    I need to find a way to make an animation's frame rate slow down over a period of time, until eventually stopping on a random frame.

    Does anyone know how this might be best achieved? I'd really appreciate any help, or advice you might be able to offer.

    A BIG thank you for your help.

  • Bump,

    Does anyone know if there's been any further progress on this possible plugin.

    Thanks

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi ramones,

    Thanks for the information, it was very useful. I gave it a a try and it works, fantastic!

    <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • Hi C2'ers,

    I wanted to introduce a screen shake to my game, but have hit a problem. I've tried using the shake feature of the ScrollTo behaviour, but unfortunately this doesn't seem to have worked for me.

    I'm guessing that it's because my layout is the same size as my window, so it's a set size and does not scroll (so there's no where to "ScrollTo").

    Can anyone offer some advice on another way I could achieve this, given the restrictions mentioned above.

    Thanks for any help or advice you can offer.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi All,

    I played around with the settings and managed to answer my own question.

    For anyone else who may be interested;

    1. Yes you do still need to set "Fullscreen in browser" mode to off, when using the browser plugin.

    Hope that's of some help to others with the same problem.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I played around with the settings and managed to answer my own question, thanks again

    For anyone else who may be interested;

    1. Yes you do still need to set C2's "Fullscreen in browser" mode to off.

    2. Yes you do need to export file from very latest version of C2 including beta releases.

    Hope that's of some help to others with the same problem.

  • Hi All,

    I'm finally ready to upload my first game to the arcade (Hurray!!).

    I was hoping to make it full screen, and have found out that you can do this by using the browser plugin. I've worked out that I should use the "request fullscreen" action if I'm using the browser plugin.

    What I need to know is, when using the browser plugin, do I need to make sure that C2's fullscreen in browser mode is set to off (as suggested in the tutorial "Uploading to the Scirra Arcade"), or should it be set to crop/scale/letterbox mode etc?

    Many thanks.

  • , a couple more question if I may.

    I've worked out that I should use the "request fullscreen" action if I'm using the browser plugin.

    But do I still need to make sure that C2's fullscreen in browser mode is set to off (as suggested in the tutorial "Uploading to the Scirra Arcade"), or should it be set to crop/scale/letterbox mode etc?

    Also the tutorial mentions that you have to use the latest version of C2 when exporting for the Arcade. Does this mean the latest stable version, or does it include beta versions. I generally avoid the beta versions, as I like to make sure all of the bugs have been ironed out before installing a new version

    Many thanks.

  • Thanks for the help

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unplugged

Member since 7 Jun, 2012

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