80kalibre's Recent Forum Activity

  • I've solved my own problem, about this and maybe it will help you too. When syncing objects, if that objects movement dependent to another object that controlled by you (for ex. soldier(main object) walking with his spear(dependent object)) dependent movement gradually fall behind. But if you simulate this movements locally by local variables you can prevent this, dont use synced variables and also dont forget to simulate this behaviour on peer and host's ''peerid not equal to multiplayer.myid'' section, hope this helps.

  • Bump!

  • I couldnt play a sound, i am adding the sound to the library and cache it at the start then on mouse click i load and play the channel but there is no sound? Can anyone explains how it works

  • Hello Naelian, thanks for the heads up but i am not trying to make a beat squencer so the muting will not work for me and i already preloading the samples, there is a condition that controls the preloads and than you can press play button. I am currently in music business and making this game for my client ''80 Kalibre'' so i am trying to find a way to do it with con 2, if there is a way to make it smoother someone please point it :)

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  • Hello,

    I am trying to develop a music arrangement game in construct 2

    2mtyapim.com/BBY2

    goal is to fill the left hand side of the boxes with sound samples from right side of the screen and when you push play 5 sound sample plays simultaneously...

    but it seems sometimes samples starts early or late and all sounds mixed up badly, i tried to start the sounds with delta time and even tried to start them with x position of a delta time based moving object and now i am just starting with wait function, is there any stable way to do it?   <img src="smileys/smiley24.gif" border="0" align="middle" />

  • Hello i am trying to spawn x button on window where x is the number of sound samples in the sounds folder and make them play, can i access to the folders like this?

    Thanks...

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80kalibre

Member since 6 Jun, 2012

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