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  • Thanks for your two cents. I'm hoping other people are going to respond too. I'd like a nice sample of opinions.

    Though I suppose in the end, it doesn't particularly matter too much either way as long as I don't embark on a huge project in one only to want to switch halfway.

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  • Hi there everyone. I'm quite new to game design, so my knowledge is pretty limited at this point. I think Construct is definitely the best option for someone as green as me, but I'd like to know which one would be best for an absolute beginner. I've looked around the forums and the site a bit, and I apologize because I have seen this topic addressed, but never specifically for absolute beginners.

    I can tell that CC is a lot more mature at this point with a lot more features, especially with the fact that R2 was released very recently. I also find its ability to make .exe files makes it incredibly attractive to me as that would probably be the format I'd want for a game. Granted, I don't know much about HTML5, I just know I'm more comfortable with the former. There are also a slew of tutorials to be found about CC.

    That being said, it's clear that Construct 2 is Scirra's main project now, and I can tell it gets updated very frequently. I know at some point it will no doubt surpass CC in functionality, it's only a matter of time. The available tutorials are all pretty handy as well, though, again, due to its newness they are slightly limited. But I know that over time, it's a possibility that I'll be hindered if I don't go with C2.

    So, bearing all that in mind, what's a good place to start? I've seen arguments for both end, but I'd like to reach a bit of a consensus, I suppose. Not just for me, but for others who might want to look up this topic.

    I appreciate any responses.

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Zero Initiative

Member since 6 Jun, 2012

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