damainman's Recent Forum Activity

  • Congrats! Making money doing something you love is always the best! It's looking great!

  • Thanks - you've given me an idea - fire is good... magic colored fire... a snake... or something... I'll get it drawn out LOL!

    Anyhow here is a little sneak peek at what I've done since last nights video.

    A very very beta version of the boss ;) He's all sketchy still and needs animation...more color, etc etc. He's running on the skeletons AI for now.

    I accidently kill him at the end.

    http://youtu.be/UGVKr7HMzvs

    DMM

  • K - I'm stuck on an enemy for that bunch of slopes at the end and i'm thinking of maybe making it longer.

    I had a skull shaped slime and hated it, I have pulsating spikey monster that chases you slowly, but I hate it. I want something stationary that spits. And all my head wants to do is the man eating plants from ghosts n goblins and the hand on the slopes in level 4 of ghouls n ghosts. I don't want to use either - thats just all I'm seeing for some reason.

    Maybe some kind of rock with a face that spits (done a million times before but what hasn't). I was thinking a giant head - but then I automatically pictured the end boss fight in splatterhouse. Evidently I'm having a coding only/non creative day :(

    That being said I'm going to hand draw out all of the boss frames in full color and scan them - bring them down to the right size and touch them up... should only take a couple days :)

    Any ideas would be welcome as long as they suit the look of the level :)

    Thanks!!

    DMM

  • All current vids here will be under this link!

    Go!Go!Maddi! ALL NEW VIDEO LINKS!!!

    Week 13 or 14??? It's new. Just watch ;)

    The new Vid :D

    Week 10

    http://youtu.be/CjgOg7e3yI4

    <img src="http://img.youtube.com/vi/7lq_5gWQ8Mk/0.jpg" border="0">

    Week 9

    http://youtu.be/robbYBMNEm8

    Week 8

    http://youtu.be/shka9TR4Dws

    Week 7

    http://youtu.be/prJHzLlHp8A

    DMM

  • LOL! This isn't really a nightmare for me... But for a kid it suits the bill.

    I'm already at the point where I hate the bats and the ghosts...regardless of the fact that I've remade the ghosts 3 times since I started. Bats are going to be entirely redrawn with bigger cartoonier features.

    Everything pixilates when it dies though. I do the ol' Konami sprite zoom as the bounce off screen. Kinda to simulate the old hardware. But the bat just sucks so he's getting a revamp. I've got bouncing skeletons' standing animation finished for the cave. Spider had eye surgery to be bigger. The cave level is about 60% finished. Things like the boss, the falling stones... something to jump over on the slimey slides...

    I think Maddi is going to blow fire through the torch instead of bubbles for the cave level.

    Next video is going to have it's own thread... dont need to hijack the video thread anymore :)

    DMM

  • That is coming too - some sampled speech but mostly text! That stuff will come last. The intro, first level stuff is already drawn out and written. As well as the end boss fight, and outro scene. Maddis dream levels are just written out ideas, mommys levels are up to her and the final level is written out without image detail. Its all scary stuff with the dream master boss at the end.

    One cut scene will show Maddi letting out a special move and pans back showing a crumbling building. It should be pretty funny once its animated with sound.

    Another smaller example of just dialog will be the opening of every stage - like the cave. There will be eyes walking in the dark looking around and then me saying I cant see a thing - followed by the fart and the torch lighting - it will have Maddi giggling as well.

    Thatks for the suggestion!!! Its definetly happening!!!

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  • Hey Yaottabyte! Thanks for the feed back! Fraps was the problem for making the game look too easy. When it was recording it slowed the framerate down to 30fps when writing to the hard drive. So I was able to dodge and weave where very few humans would have been able to. I think there is one point in the video where spider spit was right in front of me and I got out of the way LOL!

    Anyhow thanks for the suggestions - this is all stuff that will be in my next game which is going to be targeting hardcore/arcade gamers.

    This one is meant for young kids/casual gamers/a quick fix. It's actually already too hard in that sense. The cave level which I was working on for a couple hours last night now has moving platforms with spiders shooting at you, which may be a bit too much for a younger gamer (I'm talking under the age of 10). In the forest I need to tone down the barage of enemys that attack at once - it's over kill for a casual gamer.

    But dont worry even if it doesn't have AI in it I'll be making a difficulty setting - Right now everything dies with one hit. If I made the bats or ghosts die in more than one hit (especially the bats - you have to be ready for them as it is now) it'll take the difficulty way up. Also in the cave the zombies drop down from the top, and now you cant hit them when they are in their "jump" animation frame. So you either stop or you get hurt and there is almost zero time to react.

    But yeah - you will see AI in my next game (and the bosses in this game to some extent). But I don't want to make it too challenging as it will take the fun out of it for the younger kids!

    Thanks for the feedback again! And I understood your english perfectly :D

    DMM

  • Jayjay - Thanks!! Yeah - I'm agreeing with that. But, I was thinking maybe instead of cutting the burp all together maybe have it randomly play instead of the Bubble Bobble style noise all the time. Keeps the funny effect and takes out the repetative/obnoxious sound. I think I'll do an altered animation for blowing bubbles.

    Also - while my daughter was watching the game/video every time she saw a spider she started blowing at it like crazy (it's what she does to get rid of spiders in real life) So I was thinking of making that an attack too. Then I though what if she does that while she's carrying that torch in the cave? Roasted spiders :D

    Thanks for the input!!!

  • Thanks, 7Soul! I'm going to release the whole first Level (3 stages and boss fight) on the forum when it's done as an exe. I'm hoping to have the random enemy goodie bag drops in with at least one alternative weapon to pick up.

    Any suggestions to what I've done so far? Or even what you think would be cool? There is quite a bit of undeveloped stuff I haven't coded, drawn or even decided on yet. I have a ton down on paper for the first level alone. 2 more enemies for the cave and a boss. The ghosts attack pattern isn't finished (he's supposed to hover up and down as he moves).

    There is also a weapons system that I haven't even started on yet that will be selectable using a third button. You collect the first weapon upon completing the first boss fight.

    The only complaint I've had so far is the burping sound being repetative. The weapon has changed 3 times already in 6 weeks! My daughter laughs at the burp thats why it's there. I can either randomize the burp sound or change it to like a bubble bobble style "poink" noise...

    Thanks for watching the video too!!!

    DMM

  • Heres the updated video - Skip to 4:00 for the new stage I started last night. Enjoy the lighting of the torch!!

    -DMM

    http://youtu.be/E3crPKhQP-Y

  • Thank you kindly! I'll look into it!! I don't remember if I've ever checked that game out or not...

  • Hey Guys!

    Not even near this point of the game design but I wanted to ask now incase I do decide to use it for something else.

    I am working on a 2d platformer - I want an NPC to follow my movement to the end of the level but I want it to be delayed. Examples of this are Ninja Gaiden and Ninja Spirit to name a couple.

    I know it has something to do with actually controlling the npc with a lag in the controls but I'm not sure how to go about this in construct.

    Off the top of my head I think of getting the angle, animation, speed etc. from the main player sprite and putting a timer on it... but I can see that causing a stutter. Maybe using a bullet behavior to control the npc?

    Thanks for the help in advance! I'm loving making this game - too bad I can only do it between 8pm and 2am...

    DMM

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damainman

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