damainman's Recent Forum Activity

  • OrangeTapioca There is no menu. F4 does nothing but quit/close the game entirely - Quick exit. The menu will be under the pause screen when it's implemented. Right now it's just the stats screen.

    The only event attached to pressing f4 is:

    <img src="http://designchris.com/ibbeta/dondoit.png" border="0">

    And it appears to be an open issue with node-webkit:

    link to NW error for C2

    So it's just a node-webkit app quit issue for windows 8. We have to wait that one out.

  • OrangeTapioca - uploading an ESC free version now! (windows only)

    I've changed the "QUIT" key to f4. I've removed all instances of "press any key" and made them into the main game keys (Z,X and Enter).

    There is nothing calling upon "ESC" now. Lets see how that works!

  • OrangeTapioca - have you tried running it in compatibility mode for windows 7? That might help. I'm looking at the node-webkit site and there are a lot of issues with it.

    I'm half wondering if it's the audio though. When I do anything in chrome with lots of sound it will usually load the music track, waits about 30-60 seconds and then the sounds come on all at once with a bang. And if the audio stops looping it will crash chrome - giving a very specific audio error.

  • OrangeTapioca I think it's Node webkit causing the problem. Unless there is an issue with the close browser code... who knows.

    Last nights build was done in beta 129 I think. I haven't had a chance to upgrade yet. I'll make a new build and re-upload.

    ***edit***

    I just put up a new version for windows (same link) using the 130 beta build.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • OrangeTapioca Yeah - I got rid of W8 off of my main pc it was making me crazy. I've only go xp sp3, mac osx (snow leopard and lion), W7 32 and 64 bit. Last time I tested it on osx it was nothing but black blocks everywhere. The windows version hasn't crashed at any point for me on any machine. JayJay will have to do the win 8 testing :D

    Mac always gets the shaft LOL - I was told the linux versions both run great.

    Thanks for testing the game by the way!! Hope you're enjoying it!

  • OrangeTapioca Not crashing for me, ESC should just quit the game. What version did you load? (windows, linux etc). And what version of windows if thats the version you had.

    I'm having serious issues with node webkit and my macs too. It's more than likely node web kit screwing up at that point. When you hit ESC it's just told to close the "browser".

  • New version of demo uploaded - Grab from the links in the original post. Fixed control issue where you could get stuck to the wall when punching/sliding and then touching the ground. Added the old man to level 3. He tells you where to go to find the key now. Or tells you to go ahead to unlock the door.

    Need to replace music for this stage with new placeholder (hopefully permanent), add in the missing sound fx and possibly the after boss cut scene for stage 1.

    I have a feeling stage 7 (the Church) will be a lot of key hunting :)

    <img src="http://designchris.com/ibbeta/youshallnotpass.png" border="0" />

    Chris

  • Katala I think I've got this hole plugged now. I need to figure out a more efficient way to do the double detection here. I have detection shut off when you get hit by an enemy which is causing this problem.

    And here is the way to the key - its at the bottom level near the start before you start climbing up towards the first set of miner skeletons. Punch the wall a few times.

    The little old man in the cloak before the door is suppose to show you where the key is and point you back in the other direction, I haven't decided on how to handle the dialog boxes for things like this yet. The man is animated but the event sheet isn't there yet.

    <img src="http://designchris.com/ibbeta/punchme.png" border="0" />

  • Patriick Thanks! Just uploading a new more bug free version now!

    Found the screwed up spikes in level 3 I think. Made a few other tweaks as well (fixed the enemy power bars). Also the demo I did before had the full 4th stage minus the boss fight, that was removed.

  • mercy Slowed the animation of the fire down to 10fps, it was at 15fps originally. Let me know if thats better!

    pixel perfick For sure! I'll PM you when there is a new beta to go, I've just uploaded a new version of the demo with fixes. (Enemy power bars are broken...wtf. Fix that for next demo release)

    Katala I think I've fixed all the issues. I actually had the space bigger for the original beta testers and myself so slip by quickly (so you could pound the boss in the head from the side.) Fixed that. I think I found the holes you were falling in. I think this is happening because I had it set to stop you when you hit the death brick - which cant happen if an enemy has already hit you, I've added "floors" within the death brick so you can't fall forever.

    I'm still tracking down the spikes that didn't hurt but I think I bumped the death brick at the top at some point by accident so if it's the bricks with the platform moving across it, I'll get on that next. Stage 2 boss now has twice the hit points. I think I should add a block to his animations, what do you think? Glad you like the game, Music is place holder unfortunately, I still haven't heard back from any of the musicians about being in the game. One guy was in, but then never responded again...

    New version is uploaded with the above fixes. I'll see if I Can find all of the not working spikes in stage 3 now.

    Chris

  • Hey guys! I need a couple of serious beta testers soon. I'm in the middle of map 6 and about to start 7. I need to get the kinks ironed out of the main code, namely the controls. If anyone has time to play and can give feed back let me know. The demo is good for now, but in about a week or so I'll be ready to give out the beta with 3-4 new stages for testing.

    Thanks for the support!!!

    Chris

  • Finally a game worth waiting for! Eternal Darkness was my 2nd favorite Cube title (Luigi's Mansion being the first). Very excited for this one. If it's PC and Wii U then I'm even more stoked!

damainman's avatar

damainman

Member since 6 Jun, 2012

None one is following damainman yet!

Connect with damainman

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies