tomi71's Recent Forum Activity

  • Hello. I have been reading the forum hours and hours today and did find out that many has had the same problem as I did: The game crashes after an hour (or so) and this problem seems to be caused by a memory leak.

    I wonder if the game could save & load itself during playing; could it be the solution to clean the memory and how could this be done. I wonder if there is some experienced workaround to solve this problem.

    I wonder if there could be a somekind of :

    -when entering or exiting layout the game would save it´s state as a slot.

    -Then after X happens (x being: entering layout etc) : browser plugin reloads the game and after that loads the saved slot.

    Have you found somekind of solution to this memory leak problem for example with this kind of a solution (I don´t know how it would work yet)

    Surely there are some tips and tricks to this issue?

    I really can´t "diminish" the game so that´s not a solution for me. It´s not going to be a mobile game but a full desktop version.

  • All right. Good to know

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  • I use scale layout scale in real time. I wonder if setting zoom in real time would work as well.

  • No answer. Okay. It seems that the zoom can´t be turned off. At least my efforts on that would suggest that it´s not possible.

  • How to disable the magicam zoom completely as it affects so that layout scale does not work anymore. I tried to zoom to contain but have not tried with different values yet.

    Is it really so that Layout Scale changes don´t work with magicam installed (or active)?

    Other than that this seems interesting and promising plugin.

  • Thanks again for all the replies. Very useful!

  • Pin does not have an image point where they are pinned. That´s a bit problem in some cases.

  • Thanks for replies

  • I would like to understand the logic behind this.

    If I drag the bomb to yellow square One and "bomb it" it destroys all the yellows. If I reload the screen (start over) and this time bomb a different yellow, it destroys a different number of yellows? If I would only want it to destroy the one and only yellow it is overlapping - how do I do it?

    Another question? If I "bomb" the RED ONE it destroys all the yellows. If I bomb RED TWO it only destroys yellow three and yellow four.

    I want to understand the principle behind this. I don´t want to use different sprites for each yellow since it doesn´t solve the "logical problem" in this (yeah, probably it is logical but what´s the logic behind it).

    Isn´t Is Overlapping a sort of Pick trigger. I would understand if it did always the same: Destroy all yellows or destroy the yellow you blow the bomb on but it changes depending on the yellow you choose to blow up.

    I wonder if the keywords are Pick, UID, parent object?

    Can you help me to understand this.

    Capx is here: https://dl.dropboxusercontent.com/u/104 ... test2.capx

    Video shows what I mean:

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  • Then you assign the stars a variable for what level they're in. I'm pretty sure you only need variables here, no reason for an array, unless you want to explain exactly what you're doing.

    That´s actually a very good idea! Thank you again!

  • Just realized that it would make a heavy code since every time player grabs a star the game needs to know at what layout it´s running (on one event sheet).

    Maybe array could solve the heaviness.

  • Ok. I guess the answer is that count function only works at the current layout. That solution you gave could be useful. Thanks.

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tomi71

Member since 3 Apr, 2016

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