pinastro's Recent Forum Activity

  • I am getting comfortable with Construct2 now.

    Only thing that the code sometimes becomes too bog to handle.

    Is there any way I can organize it ...say these many code snippets into a folder sort ?

  • Jase00 u are good at explaining things :)

    that was really very useful indeed

  • I found it.Sorry that was very silly of me.

    I found that I was not trying PIN along with BoundToLayout ;) I was doing only PIN the ground with the player

    Sorry ! if the question was too silly

  • This is something related to the same game i have been making but in top view.I am trying something in front view now.The levels look little unreal rather surreal but anyway..this is what I want to achieve.

    SCROLL TO for two objects (1) for player (2) and for the Ground & Water below

    I want the ground to move along with the player as he moves up in the game.

    pinastro.files.wordpress.com/2012/06/explanation.jpg

    I think that image explains quite well what I am asking for.

    Thanks in Advance :)

  • I got it :)

    Quite slow i am :)

    it works now perfect

    thanks a lot

  • aahh ...sorry I am back ...I finally found time out of busy day job :)

    collegetomato.com/test4/freshStart2

    I was able to replicate BridgePatrol.but i see that (probably due to the math) after some time the enemy goes away from the bridges.

    I guess it's something to do with the accurate placement of the enemy on the bridges.

  • All thanks.

    I was caught up in my daily job schedule :(

    I am trying to figure out how the events were written for the EnemyBridgePatrol.capx given by Nimtrix

    I guess I need a some manual sort to understand a little more complex (programming like) features in construct2.

    Please give me some time to understand what you have given :)

    rfisher

    rfisher's solution sounds an easier way..but i still might have to think about the AI movement in this case.This this way I stumbled upon one few questions about SOLID behaviour.

    (a) Can we dynamically set the 'Solid' behaviour in-between (during)the game play ? if so how ?

    (b) Can we set the 'Solid' behaviour valid only to the AI and not for the player ?

    i have tried something here

    pinastro.files.wordpress.com/2012/06/solidbehaviour.jpg

    what i want is the player not stopped by the invisible solid object on both side of the bridge (I am not really sure how valid is this question?)

  • Nimtrix let me check ..thanks :)

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  • Behamut

    I certainly do not want to move all of them in all the bridges.

    Can u give me the link that explains putting an invisible sprite method.

    I am not much well versed with the engine... something like this game

    scirra.com/construct2/demos/moon-shield

    the objects never move out of the orbit..may be i am giving a wrong example.

    thanks

  • let me try this

  • I was trying the SOLID behaviour of objects in Construct2.

    I wonder can the behaviour be changed dynamically mid way during the game?

    Thanks

    Karthikeyan P

  • Hi All,

    I am very new to construct2.Hardly few weeks old.

    I want to achieve the following in my game.

    Make the player move in any direction - I did that using 8-direction

    To make the bad-guy move only in particular direction - ??

    these images might be very clearly saying what I am looking for:

    <img src="http://pinastro.files.wordpress.com/2012/06/mobility.jpg" border="0" />

    and

    <img src="http://pinastro.files.wordpress.com/2012/06/mobility2.jpg" border="0" />

    Thanks

    Karthikeyan

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