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  • I've only seen a couple of posts about it, but what's the easiest way to get a lua script controlling objects in Construct 2?

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  • [quote:1c1bfeiq]Alpha footage of game mechanics, lots of particles used, independent turrets, faction AI and pathfind, game runs very well on older devices, tegra 3, samsung s3 etc.

    Holy crap that's awesome! I've been working on a game kind of like that called Captain Zero for a long time but it's on the back burner... Time to put it on the front burner I guess!

  • ...Actually that is an excellent point. However, one could with just as much conviction ask how much extra time we all should be spending trying to fuss with deployment instead of working on more important things like polishing our own applications. Some of us have solved multiplayer issues on our own with just as much facility as "a few mouse clicks" as well, but if we can't deploy the darn thing to a mobile platform, what use is any of it?

  • Sounds like I'm not alone. Deployment has always been the thing holding me back because no matter what options I try I always run into some or other issue. Pushing a button and getting an apk would be absolutely ideal. I don't think anyone would say "no" to that option.

    In the mean time I should learn more, I think about "the hard way" of using the android sdk and compiling myself.

  • I was just wondering if there was something besides the effort involved that was stopping it from happening. Maybe it's not a good idea because the format might change and the exporter would require maintenance or something.

    I can't get an apk out of Phone gap to work.. but if I point my phone browser at my game hosted on google drive it seems to work as though it was installed.

  • Why can't anyone create an android export that just produces an *apk file?

    Is there something code-wise or legally prohibitive about doing so --like it is a protected format or something?

    If not, then why not make one? I'd pay extra just to be able to save to apk and i'm sure lots of other people would too. What's standing in the way such that we have to go through all these third party work-arounds?

  • Thanks!

  • Aaah! Where are all the links?

  • I don't fully get how they come up with the second part either, the derivative... I just looked it up and it's that. There's a proof but phew I'm glad someone else did it.

  • OH ok we're talkin' about the angle of rotation...delta angle... which is a constant... not the total angle.

    x is always going to be R*cos(angle) but if we're going from x to x' then it's

    the derivative of Rcos(angle) which is cos(angle)^2-Rsin(angle)^2

    R*cos(angle)*cos(angle) - R*sin(angle)*sin(angle)

    substituting since y=r*sin(angle) we can substitute and get

    R*cos(angle)*cos(angle) -y*sin(angle)

    and since x = cos(angle) [I'm taking baby steps here]

    we can substitute more

    x*cos(angle)-y*sin(angle)

    BOOM!

  • Thanks!

  • My son used Construct 2 to make a game to get data for his science project. You just play a short game, and answer some questions in a survey.

    Follow this link:

    surveymonkey.com/s/BBWNT7S

    Select the appropriate game link for the month you were born, then play the game for a couple of minutes (platform with arrow keys) and then go back to the survey window and answer the questions. Make sure you can hear the sound after the game starts playing.surveymonkey.com/s/BBWNT7S

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