UberdroidGames's Recent Forum Activity

  • Thanks! I made it as a primitive homage to this animation:

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    I have a version where you can change the color of the liquid, but the background would be great too. Hey I did something similar to that too Cherico! Only I just had a "gravity attractor" instead of a gravity bubble... that's a good idea. There's a game in thar somewhere!

  • Thanks... hey how come my url tags don't look like they're working?

  • I made this just for fun. I was sort of inspired by the beginning animation from the Hannibal tv show.

    http://tinyurl.com/n7ra9td

    Just hold down the mouse button anywhere on the right side of the screen. You can change the direction and thickness of the blood. Right clicking will freeze the movement and clicking on the camera will save a picture (you don't have to freeze to do this). Left click anywhere to unfreeze.

    Only works with webgl. I just use the alpha clamp and lense effects.

  • AWESOME!

  • I've read the advanced tutorials on events and I'm still kind of not really clear on how to handle say, sprites of the same type/family colliding with each other. The event system narrows down lists within a type or family, but how do you come out with 2 things colliding of the same type?

    I do it by having them in 2 different families, but it's awkward. Is there a better way to do it?

  • Seems like 30fps is pretty playable. Maybe not ideal but certainly you should be able to play a game at 30 fps. 12 fps .. now that's unplayable.

  • Not just for fighting games. I have hitboxes for large spaceships that are a huge pain to program and would be very simple if you could have multiple collision boxes for a single sprite.

  • Like a "sync" or "drawscreen" command in the middle of an event or loop?

  • Oh I see basically run through twice... and have a flag to see if it's the one from the loop. Problem is you're still in the loop so within that loop only 1 family member can really be picked at a time... but a function frees that up and creates a new set?

    If I have an event that says pick only THIS ONE member of a family...

    then within that a sub-event that calls a function that picks from the same family... the picking starts over again within the function's events...hmmm.

  • If I have a foreach (family)

    I want to pick the closest other member of that same family and put it's values in the current foreach family member...

    How do I pick the closest (or based on whatever) family member and distinguish it within that loop from the current iteration family member when they're both the same family? Within the loop only one is picked... if I say "pick all" will it break that loop?

    What's the best way for family members to pick each other?

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  • I changed the game mechanic to click and hold down for aiming and power, then click again to shoot. It was impossible to do timed shots otherwise so too hard! It's much better now.

  • What would be the best way to have hills in a top-down minigolf game using physics? I was thinking about an invisible sprite that just constantly applies a force in a certain direction to anything overlapping it. Is there some other way that would make more sense?

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UberdroidGames

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