Hi Ashley,
Thanks for your reply.
I can only ask that you might kindly reconsider the importance of the "Objects Bar"?
(I feel like I'm working with one hand tied behind my back without it.)
For Example:
- On larger projects I feel that a separate Objects bar is quite essential for navigating
game assets. It's not very user-friendly to have to scroll through every object in a game
when there are large numbers (100+) of images/sprites in the project folder.
- The objects bar allowed a user to see all objects on a "per layout" basis very quickly.
The project bar, to my knowledge, does not allow for this functionality.
This especially comes into play when a user wants to edit/update sprites or rename them on layouts
that have many layers.
For example; I might have all my layers locked and simply want to update some
placeholder sprites without unlocking all the different layers and accidentally moving things.Being able to simply go to the asset in the object bar and click on it there is a very powerful/useful tool in this instance.
-It seems rather necessary to me be able to see all the objects that are in a given layout exclusively of the other items in the project.
(Removing the object bar seems a bit like removing the "tilemap bar" because all those sprites
could be already available in the project folder.)
I realise that on smaller (mobile etc) projects this doesn't pose much of a problem, but when creating projects aimed at console/steam/pc the removal of the objects bar makes things more difficult imho.
Even though many people may not have noticed/complained about this feature being missing, please consider this:
Do you think that the engine is more or less user-friendly/intuitive without the objects bar?
I would have to side with less user-friendly compared to C2 currently.
Thanks for hearing out my concerns and any consideration you can give to the matter.
Kind Regards
Mike