The main point about RPG maker is their users don't ever finish any games and put them on Steam. They might fantasize about making a living writing games but they pay for a platform that doesn't require programming and has a very poor success rate at making you a game published star.
While it's not nice to discuss other engines here, I had to come out and clarify. RPG Maker There have been countless great games released since RM 2000, even before Steam was popular
"Doraemon: Nobita's Resident Evil", "Ruina", "Rainblood", "To the Moon", "Ib", "Mad Father", "The Witch's House", "Yume Nikki", "Blue Demon", "Tales of the Black Forest".... There are too many!!
Moreover, the power of RPG Maker is due to the expansion of plug-in scripts and its powerful user community. No matter where you are, there are many technical personnel sharing plug-in scripts. Even developers who do not understand programming at all can use plug-in scripts to Modify certain parameters according to the requirements to achieve certain functions. The youngest developer I have ever seen is less than 10 years old and has learned how to download third-party scripts to assemble his own adventure world.
There are also senior programmers who modify the engine to allow RPG Maker to achieve more gameplay options. From traditional turn-based RPG, to ARPG, to RTS, TD, and even simulated MMO RPG.
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I think C3 is moving towards this step as well. The official provides us with hundreds of examples of game mechanics on the initial page. Let us learn the usage of events and the use of advanced scripts. Comparing the quality of the cases, this is currently not seen in other engines. The C3 cases are very complete. This is all to help users become better familiar with using Construct.