santiagoestrade's Recent Forum Activity

  • I can paint to the tilemap in the bar. I also can paint any tile separately in the editor. When looking there, the imported picture does show. The issue comes on the layout and the preview. No picture at all. I tried to add an instance, just in case it didn't create it automatically. Same output.

    Here is the c3p:

    1drv.ms/u/s!AojCIgmN1VlPiT9oKnbUiHXCBSpG

    I know it must be something really really stupid and basic that I am not getting to catch.

  • I am starting to believe it is my version of C3 in Chrome via Mobile. In your example, there is nothing in the event sheet, the tilebar shows nothing and there is just the drawn tile for the background. How did you made it loop to create full background? It seems the same way I did mine. Just that my picture is a map which already contains all the tiles, so it needn't be repeated in the layout. Just one grided picture/map as a background.

    How can I attach my c3p to the post, btw?

  • Thanks a lot!! I am checling the example roght now and will take a deep look also to the Demonoire one. So, I could just use tile movement. That's even better!!

  • You're right. I had not used it before. I imported the image which I wanted to be paintes in the image editor and it appeared as grided, so I thought that was it. So I could even just insert my picture as a background in 0 layer, since it has no collisions, and set a blank tilemap over it in 1 layer. Am I right?

  • Well, I've been trying to do the thing with tilemap and tile movement but I got stuck in the first place. I don't know what is happening, to be honest. I import a picture to the image editor, set the tilemap size according to the layout, tiles size... Everything is fine and the inage editor shows exactly what I intend to. Yet when I go to the layout view, it is blank. No picture, no tiles, nothing. Just the blue border showing that the object is there. The preview of the object in the bar does actually show the picture. But not in the layout. What I am doing wrong???

  • Wow! Quite impressive. Maybe is what I was looking for. I was wondering how could I fix the grid movement through pixel measurement with a tile map or background.

    I have been messing with Rex's board plugin. Let's try this way to see what can I get.

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  • So, given that, which option would fit better? There is some hype with Firebase around here. Based on what I have managed to understand reading the forum, it uses JSON trees and the manner it handles the DB for the purpose keeps it safe on the server side. So that's fine for me.

    I was interested in SQL because the gameplay should involve also a skills tree DB and a battle DB. Each troop is allowed to a certain actions from the battle DB, depending on the skills tree. So a related DB would have been nice. Otherwise, with JSON, I would be forced to include all in one DB with Troop, Battle, Skills as parents. Three times the same data and lots of true/false.

    But people complaint about SQL having the lack of security that you are talking about. Does it mean I should go all straight away with Firebase? Chadori's incoming new version of Rex's plugin is not back on the streets again. Hope will be soon.

  • Actually, all my trouble came from not being able to adapt the tile movement. Linking the visual part with the logic one. I need the tokens to move around the board with tile measurement, not pixel measurement. Took a look at the C2 tutorial for Rex's board plugin and have tried that way. Kt seems nlw I can set events saying "move a number of tiles" or "if it is in that particular tile..." Am I on the right path or does it exists a way to do that all straight on with the tiled background?

  • It is an online game. Troop stats never change, actually. They are in the game or destroyed - no health bar/stat.

    Yet the different troops in a player's team and their number may change. Let me take an example-

    I play against you. At the beginning, we have to choose our teams, so we pick troops (or we could pick a team that we had previously saved). We have a maximum number of "slots" to fill with our choice of troops (ler's say 15). Each one decides which ones to include. Including any troop in a team doesn't remove it from the available choices for the opponent - no substract.

    I might choose to fight with 3 templars, 2 pirates, 4 SS soldiers, 2 navy seals, 3 napoleonic cavaliers and a roman gladiator.

    Yo might choose 10 hashashins and 5 navy seals.

    [I know.. that's why the DB has so many entries]

  • I am developing a strategy war board game. Each player choses his soldiers from a database. I am aware that an online DB is needed for the game to keep track scoring. That's another issue.

    The point is the soldiers DB has 500 entries, each soldier having 50 stats aprox. And those values are never changing. So I was wondering whether an offline DB for that would be better. I mean an array, XML or a project file via AJAX.

    On the other hand, Perhaps the fact that once a player chooses a team, he is allowed to save that team for future battles, means that teams must be saved on the same DB than soldiers, in order to be accessed. So, it should be an online DB. Am I wrong?

    I am no programmer, so my undestanding comes from reading the tutorials and the posts from the forum.

    Maybe I can create an offline DB for the soldiers and an online DB for the players' teams, which calls the soldiers DB.

    Anyway, I've been reading some people cpncerns about SQL not being as safe as JSON. The same for XML. And also people telling arrays with so many fiels slow down performance. Can someone lighten me?

  • I am new to Construct. Long time ago, I saw there was a plugin for C2 to make chess-like boards as backgrounds for board games.

    I want to insert a background picture and set a grid of tiles on it, to move the tokens. Yet, I also need some of the tiles to be of different size from the others.

    How can I do that?

    I am trying the tiled background item and the map tile, but they seem to be planned as obstacles for a platform game more than boxes for a board game. Maybe I am missing something...

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santiagoestrade

Member since 25 Mar, 2016

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