Paradox's Recent Forum Activity

  • thehen -See the thread, if you reload, it will work because it's cached.

  • See if any of the tips in this thread can help.

    http://www.scirra.com/forum/webgl-chrome-broken-webfonts_topic64198_page4.html

    If a web font takes too long to load in Chrome, it gives up displaying it.

  • That's why I came to the bug forum.

    My cannonball bouncing off the dirt sounds like distant rolling thunder in Chrome. The Cannon sounds fine.

    Firefox is fine,

    IE10 echo'd one time the first test, but has been fine since.

  • Kura also posted 3 tutorials that are ads for Unity3d.

  • So it's setting the animation to Run every tick, and then setting to jump every tick? and both animations start over when they are set?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • newt Are USA? (are you ok?)

  • You've been to "Colors" tab in preferences, and hit the "edit colors" button, and that first color's not it?

    Can you be more specific where the yellow is?

  • You could hack a way with Sprite Font, but it would be using unused characters, that have different color version of the letters.

    (like using all uppercase, and the uppercase are a different color.)

  • I'm still looking for the perfect solution for my game, I've gone through several. (assigning and sending armies on an isometric map with pop up windows)

    Having the screen center on the cursor was prettiest, (scrollto the mouse each tick) but was annoying when opening and closing windows because the screen would snap to the cursor location. (letting the screen scroll under the windows made you feel dizzy, so it locked with them open.)

    Touching the edges felt logical, but felt jarring because it didn't ease in and out like I wanted. Plus, if you played in a window it would stop scrolling if your cursor ventured over the edge.

    I also used the invisible sprite with scrollto behavior, and had it chase the mouse rather than teleport. It still moved too much when trying to work.

    Right now I have it scrolling a speed set by the distance from the edge, but it's annoying because you accidentally scroll the screen when trying to click something near the edge, and it makes you miss.

    I will probably end up with almost touching the edge adds to a variable, and the value of the variable determines the speed of the scroll. Still have the problem of the cursor venturing too far and stopping though.

    Edit: Just stepped back and looked at it fresh because of this thread, and I think I have a different direction. I'm using the Touch drag demo for another game, and it works fine for the mouse as well. You click an non-clickable spot on the map and pull it to move it.

  • Would setting the animation to loop only once, and then having "on animation finished" check to see if it should be replayed again or not work?

    In other words, when the animation finishes it restarts if the key is down, otherwise it ends after that loop.

  • Elaborating on Eli0s' answer:

    Before switching off "Set Angle" changing the objects angle would also change the direction, so if you change that, you may have to change those events to use the "set angle of motion."

  • Newest as in the latest that was sent, or it will recognize the version number?

    Should I submit each entry, and let the system figure out which is the newest?

    edit: forgot to add appbackr so you see the reply.

Paradox's avatar

Paradox

Member since 29 May, 2012

Twitter
Paradox has 16 followers

Connect with Paradox

Trophy Case

  • 12-Year Club
  • x2
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

19/44
How to earn trophies