Paradox's Recent Forum Activity

  • Try to figure out what plugin all the projects that won't open are using in common. That might help you find the problem one, and you can ask the author about it.

  • Adventure Sprite Font Set — Now for sale in the Scirra Store!

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  • I Google+1'd it, and put it on my wishlist, although I don't have an android to try it out just yet.

  • And in System actions you will find "Go to layout" under "General" so you can jump from this layout to that one. You should use a technique like donelwero suggested (compare LayoutName) though, since both layouts may call this event.

    There is also "Go to Layout (by name)" which you dynamically generate the name of which layout you want to open. like:

    "Level" & MyVariable

    which would be "Level2" if MyVariable = 2

  • Tom next time you have one of these you should tell people the voting won't be taken into consideration, so people don't vote down the competing games. After the competition all the Construct2 games will have ranks below what they would have without the competition.

  • The game I tried starting with was a puzzle game, albeit a graphical one. I ended up putting it aside, and making some other simple things first to get my head around Construct2. And there are still times where a problem seems to defy logic. When that happens, step back and think of alternative solutions. Writing a new solution to a problem can be faster than banging your head on the old one for days. If that's hard to make yourself do, tell yourself you are only making a temporary work around, so that you can continue, and come back later to the tough spot.

    It is possible to do, but not exactly following the beginner path.

    Here's a dictionary type playable one I keep coming back to and working on, still needs a bit more work before I make it live.

    http://hexedtext.clay.io/

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  • Oops I should have put the in front of Tom's name the other day.

  • Yeah, me too, came to see if it was reported, maybe Tom is working on it.

    Server Error in '/' Application.

    Invalid object name 'dbo.v2StoreWishlist'.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.Data.SqlClient.SqlException: Invalid object name 'dbo.v2StoreWishlist'.

  • Colludium I really like it. Great game, except I went off the right side, fell past the bottom level, and got stuck on a black screen.

    here's mine http://www.newgrounds.com/portal/view/641049

  • Put a "wait 0 seconds" above the actions in Event 2.

    The toggle happens, and the next event toggles it back off.

    The wait makes it toggle after the tick is over, which is after the second event.

    My preferred toggle is:

    If the frame = 0 the statement in parenthesis is true meaning it equals 1. 1 times 1 sets it to frame 1.

    if the statement is false, (=1) 1 times 0 sets it to frame 0.

  • Can you add "Trigger once while true" to the event?

    Or maybe check to see if that one is already targeted.

    The variable may be easiest to implement.

    (Another thing mine had in that game; they were bullets, so I was able to check distance traveled, which let me time them out when failing to catch the target.)

  • That sounds like it's just an error somewhere, since it works with one. But it's hard to find an error with just a description.

    Can you make a stripped down version of just those routines to upload? (you may find the problem when you are stripping it down. Which happens a lot.)

    My off the cuff plan of how I'd do it would be to:

    1. Have the player mark each of the enemy to target.

    2. Then "for each" on the marks, so it will cycle through each.

    3. spawn a missile and give it an instance variable to hold the UID of it's target.

    4. as the missile flies have it turn 1 to 3 degrees toward the target until it hits something.

    I did missiles like that in Orbital Bomb Bounder, and I believe I had a sine affecting the angle, so they wobbled a bit in flight.

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Paradox

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