Just store the scale and only set it if it is larger than before:
http://www.blackhornettechnologies.com/Construct2Stuff/FruitishNinjaScaleB.capx
Just do it manually. Generate a random int, and use If Else to decode the value and create each type based on the value.
It can be a variation on this:
http://www.blackhornettechnologies.com/Construct2Stuff/FruitishNinjaScale.capx
Unconnected
Yes it does.
Develop games in your browser. Powerful, performant & highly capable.
I've never seen or heard of this folder before. C2 doesn't create it. That seems to a be a FrontPage folder.
You do not have permission to view this post
You have to use For-loops and do it yourself.
http://www.blackhornettechnologies.com/Construct2Stuff/ArrayScore.capx
It wasn't clear what sizes you are using. You said the final version would be 3,2,2, but if you didn't change that now, the default would be 10,1,1, which would fail to work at index 1,1,1.
Indexing starts at 0, not 1, so you should be starting at 0,0,0.
You need to go to the layout, and then 'On start of layout', do the rest of the commands. You can't affect the other layout - you have to go there first.
They are just called Graphic Adventure games. Text-based would be Zork: https://textadventures.co.uk/games/view ... hz_vq/zork
https://en.wikipedia.org/wiki/Adventure_game
Member since 28 May, 2012