Usually a Mime issue: https://www.scirra.com/manual/168/mime-types
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No, AsJSON just converts it to a string, so you just save it in LocalStorage as text. Then you load that text back in and Load it.
https://www.scirra.com/manual/188/local-storage
On all key names loaded
Triggered after the Get all key names action completes. In this trigger the KeyCount and KeyAt expressions give the list of all the key names.
I'd recommend using a dictionary for this kind of thing. Then there is only one object to load, and you can iterate over the keys in a similar manor.
https://www.scirra.com/manual/124/system-conditions
System:Is on mobile device
The Paster plugin can help with this.
You need to reset noiseYPos in event 2, otherwise it just keeps getting bigger.
A better mechanisms to use the loopindex.
noiseXPos = gridSize * loopindex("foo")
noiseYPos = gridSize * loopindex("bar")
IGDev
Tried updating the 3 year old code, but it was too painful. Here's a fresh start. Three bees at a time will collect nectar. When the flower is empty, the bee tries to find another free flower. If it can't, it flies home. If the bee is full, it flies home. Bees will spawn until all flower are empty.
http://www.blackhornettechnologies.com/Construct2Stuff/Bees2017_BHT.capx
I'll get something as soon as I can.
Using your example, store the 3 to a local variable, replace it with the 6, then store the 3 at the old 6 location.
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if Sprite.AnimationFrame % 0 = 0 -> do even code
else -> do odd code
Member since 28 May, 2012