No. It's a Microsoft bug that forces it on. I keep checking for a fix, but it's never been corrected.
mOOnpunk
http://www.blackhornettechnologies.com/Construct3Stuff/Samples/SpriteFont_BalooDa.zip
Actually you can do this in one step with the Modulo operator:
(angle(Sprite.X, Sprite.Y, Mouse.X, Mouse.Y) + 360) % 360
Double-click the name in the Project tab.
sultonboy
Original post has instructions. (It was pretty messy, so I have reorganized).
You just need to keep track of the last position, and as you move, create a copy that fades away. You can't shortcut this, since you need each image to fade away independently.
http://www.blackhornettechnologies.com/Construct3Stuff/Samples/corlenbelspar_AfterImage2.zip
Edit: minor change.
"not running" doesn't help me. What does it say? Are you running from the command line? Is .Net4.5 installed?
You are referencing the wheel layer, but don't have a wheel layer. Just get rid of the ("wheel") text on Touch.X and it works.
sultonboy Fixed.
The addon manager removes them from C3, not the project. Check the project tab, find the plugin, and remove it from the project. Maybe list which plugins are involved, so we can identify plugin vs behaviour, and how to remove each type.
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You still need to remove the plugins from the project and the behaviours from the objects before you remove them from C3. You shouldn't need to actually remove them from C3. Just trying to switch to the C3runtime will warn if any are still in the project.
blackhornettechnologies.com/Construct3Stuff/Samples/ROBERTOFREEMANO_MMSSexample.zip
Timers are more accurate. Every X seconds does not start over at zero when you move between layouts.
Format is MM:SS.
Member since 28 May, 2012