blackhornet's Recent Forum Activity

  • 146 is the latest stable release.

    scirra.com/construct2/releases

  • The problem here is that loopindex is maxed out right away, so that when each Wait runs, it is at the final value.

    waittest2_BHT.capx

  • You are probably having problems with precision. It's generally a mistake to test exact decimal numbers. Either use an integer counter, or you have to allow for the imprecision of computer math. Run the debugger and you'll see that the GameState value is rarely exactly two decimal places. This is standard computer behaviour.

  • Try this:

    squirrels146.capx

  • You are far better off using the Timer behaviour. Wait is the most misunderstood & misused mechanism C2 has, in my opinion. People expect it to block, but it does not (the whole game would lock up if it did).

  • The built in Array.Sort does support strings.

  • Move Canvas:'Begin path' to 'Every tick'. It is inside the for-loop.

  • A CAPX is just a ZIP file, so make a copy, change the name to Hei.zip and open it up. Copy everything out to somewhere else. Now you can navigate to the Textures folder and you'll see that Tile3.png is missing. If you can figure out which image that is, put it there with the name Tile3.png, or just put anything there for the moment with that name. Open up the "New Project.caproj" file and tidy up your Tile3 object.

  • You can use Families to check for collisions etc against the same object. You'll find plenty of examples of this in the forum.

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  • I have started. Unfortunately, it's a complete rewrite to get at the outline framework, so it's still going to be a while.

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blackhornet

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