Why don't you post your code?
You have to associate a hitbox with a character, otherwise everything gets lumped together. Containers help here. To get the association right, the container item needs to be created dynamically, so I added another placement object, which then gets destroyed. There are other ways to do this. Also, use the Pin behaviour for position syncing.
multiple_enemies_containers_BHT.capx
Yes, Timer uses dt.
LiteTween
The manual warns you to use Selected___At:
ListMultiSelect.capx
That tutorial is out of date. Use the new Timer behaviour.
TimerExample.capx
ShipExample_30_destroy.capx
Touch an enemy ship to test.
System:For would be the equivalent.
ShipExample_30.capx
(Simpler to do, in some aspects).
You should do some more tutorials on picking.
I've simplified some things. You can copy the same object, you just need to identify which one does what when something needs to be different from the others.
ShipExample.capx
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I'm not a Platform expert. If you have any other issues, just be specific on what the problem is. I thought your issue was with the animation running still when you landed from a jump, so that's why I got it wrong at first.
AHuv_BHT.capx
Member since 28 May, 2012