I posted a link.
fix
Maybe post what you've got so far. It's always hard debugging pseudo code.
z-ordering
Did you make the corresponding function for your trigger?
Cnds.prototype.Foobar= function ()
{
return true;
}
Doesn't make sense. Maybe take some screen shots to see if something jumps out.
Did you upgrade?
Add an instance variable to the meteor with the answer. It can then be checked.
You'll need to get the latest version. releases
Click on a sub-event, Add->Add local variable (V)
Should work. Sample:
minions.capx
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This thread might help:
random answers
You can use the Spawn action to spawn your text object at the meteor location, pin it, and using a variation on the 'random answer' thread, create correct and incorrect answers.
That's out of date. Use the Timer behaviour.
Member since 28 May, 2012