I posted a link.
fix
Maybe post what you've got so far. It's always hard debugging pseudo code.
z-ordering
Did you make the corresponding function for your trigger?
Cnds.prototype.Foobar= function ()
{
return true;
}
Doesn't make sense. Maybe take some screen shots to see if something jumps out.
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Did you upgrade?
Add an instance variable to the meteor with the answer. It can then be checked.
You'll need to get the latest version. releases
Click on a sub-event, Add->Add local variable (V)
Should work. Sample:
minions.capx
This thread might help:
random answers
You can use the Spawn action to spawn your text object at the meteor location, pin it, and using a variation on the 'random answer' thread, create correct and incorrect answers.
That's out of date. Use the Timer behaviour.
Member since 28 May, 2012