You can do one expression, but it's not pretty:
Compare two values: (Variable1=1 | Variable2=2) & Variable3=3 "Equal to" 1
The new Timer behaviour is the better mechanism.
You can't do that in one event. Add the AND condition as a subevent.
Yup. Lost my first fight
Newgrounds (http://www.newgrounds.com/portal/view/641454) gives an error and is stuck loading at 86%:
Application Cache Progress event (75 of 87) http://uploads.ungrounded.net/alternate ... con-16.png 641454:1
Application Cache Error event: Resource fetch failed (404) http://uploads.ungrounded.net/alternate ... con-16.png 641454:1
Look at the pathfinding demo again, & read the manual. You can't call 'Move along path', until 'On pathfinding path found' is triggered.
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Families let you reference the same object separately. Just make a duplicate of the family, in this case, and use the duplicate for collision detection. Two lines of code instead of 9.
There's an example on this thread:
(You'll have to hunt).
You'll need to play with the numbers.
http://blackhornettechnologies.com/Construct2Stuff/QuickMusicCrossfade.capx
Use the Timer behaviour to run your 3 second timer. When the LOS condition occurs, start the timer, use lerp to adjust the two volumes, when the timer triggers, use lerp in the opposite direction for the volumes.
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Member since 28 May, 2012