Just copy the action at event 8.
System:Pick all
You must have only one picked at that time, so do a "Pick all" first, then Destroy.
"For" is inclusive, so it will run from 0 to 1000 if you use 0 to Array.Width, that's why you need 0 to Array.Width-1.
I assume you are talking about the properties. Set the properties you can, then set the variable ones in code, with the LiteTween Actions.
LiteTween has Actions to change any of the settings you want.
Your loop should be from 0 to Array.Width-1 also.
Posted on original thread:
http://www.blackhornettechnologies.com/ ... d_BHT.capx
I've switched over to using instance variables, instead of globals. This would be even easier with Families, but here's Yes & No, with multi-triggers, functions, and using an offset to sync the frames & sound names. Each item still counts from 0 to X, but Yes will offset the number to get the sound name. Subsequent buttons would do something similar.
Stop duplicating threads. You need to wait 24 hrs before bumping, or the moderators will intervene.
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I'm working on a Timer behaviour tutorial, but haven't got there yet. Here's the CAPX I'm working on. Sample 5 has a countdown timer.
http://www.blackhornettechnologies.com/ ... orial.capx
Sounds a lot like Wait 0.
Member since 28 May, 2012