You can just move it down. Up to you.
No, those are just potential options. It's up to you which is most appropriate. Generally collision is what you want to test, but it depends if the button is a one-shot, or has to be held down.
You should be able to call Stop loop after Set...
Just noticed, you Pin before you set the position - switch those.
Use a Container: https://www.scirra.com/manual/150/containers
http://www.blackhornettechnologies.com/ ... 2_BHT.capx
You can use the Timer behaviour on each sprite, just with a different delay on each one, set in order.
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You can probably do this with Paster, but you'll have to do a lot of the work yourself.
Look closer at my example. You aren't doing the same thing.
Pick by comparison:
Object: Sprite
Expression: Sprite.AnimationName="Play" | Sprite.AnimationName="Hello" | Sprite.AnimationName="Flower" | Sprite.AnimationName="Rabbit"
Comparison: Equal to
Value : 1
File->Preferences->Reset dialogs
http://www.blackhornettechnologies.com/ ... elper.capx
Use a Family. It's easier to differentiate the sighter from the sightee.
Member since 28 May, 2012