You logic is backwards. The On collision needs to be first, then For each (might) be needed. You shouldn't bury triggers under normal events, in general.
You can't assume that the distance will be exactly 40. Try >=40.
C2 doesn't let you pick newly created objects until the next top level event. Add a second On start of layout, and move your a2 loop there. It then works.
What you are describing is a two-dimensional array.
Confirmed. Just updated to XDK 3619 and it would not open a current project with spaces in the name.
Event4: You are setting BlurOn to the BlurValue. You need to set the effect value to BlurValue.
The tutorial is old. A change was made to support going from higher to lower indicies. If you want to control the loop, you have to add some extra logic, as — suggests. Since there are only two inputs, rather than three, this is a limitation you have to deal with.
You have to use the 1.12 version to do that. You'd have to scan the thread for the explanation.
You can't use a while loop - that is what is causing the crash. Just flag that "arrived" occurred, and move the 1-second code to the top event level, and check if the "arrived" flag is true.
Develop games in your browser. Powerful, performant & highly capable.
The default layer 0 always has "Transparent" set to No. By moving a layer under it, you won't see it, unless you fix the values. Set Transparent to Yes on layer 1 and No on layer 0.
Also, it's best to spawn by layer Name, rather than number.
Member since 28 May, 2012