Not sure what you mean by domino effect. 1 then 2 then 3 then 4 and repeat?
Explain what's missing.
Aphrodite 's example is exactly what you need. You should post an example of how it doesn't work for you.
C2 should not allow an export of WKWebView & iOS8 then.
Looking for clarification:
It's been mentioned in several places that WKWebView works on iOS9+, but Apple (https://developer.apple.com/reference/webkit/wkwebview) and several Scirra posts (https://www.scirra.com/blog/150/html5-game-performance-on-ios-8), https://www.scirra.com/blog/174/boosting-ios-performance-with-wkwebview), report that WKWebView was added in iOS8. It would be nice to have this cleared up, as the implication is that exporting in Cordova, with the WKWebView option on, only works for iOS9+, even though the minimum iOS setting still defaults to 8.0+.
Since I don't have an iOS8 device to test against, it would be nice to know if the new setting will break iOS8 or not.
You'd have to post a sample, as there is no way all of that should be needed.
http://www.blackhornettechnologies.com/Construct2Stuff/MouseToArray.capx
Put your key events in a Group, and have the group disabled until you are ready, then enable the group.
You could use Audio.All preloads complete to know when the audio has finished loading, rather than using Wait and guessing that it only takes 0.1 seconds.
I'd recommend using a single dictionary to store the array. Using a similar mechanism, create a dictionary entry for each array, using the same key, and the array's AsJSON as the data. Then you only have one object to save and load.
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Actually, a bullet is a different problem, so Containers won't actually help. I realized this after. An actual bullet example would be better to work with.
http://blackhornettechnologies.com/Construct2Stuff/help_BHT.capx
One way is with a Container, to associate the two sprites together.
Member since 28 May, 2012