Mrx32's Recent Forum Activity

  • Français...

    Salut Bjrs ,, Bon j'ai un petit problème je souhaiterai faire un event d'un objet appelé castor2 qui ramasse les objets au fur et à mesure qu'il apparaisse sur le sol et qu'il les amène à un objet Place de stockage

    Voici ce que ça me donne à l'heure actuelle ... mais je trouve cela un peu lourd. Quelqu'un aurai-t-il une idée pour simplifier tous sa....

    English...

    Hi ,, Well I have a small problem I will wish to make an event of an object called castor2 who collects objects as it appears on the floor and it leads to a storage space object

    Here's what it makes me right now ... but I find it a bit heavy. Someone will-tany idea to simplify all its

    Merci, thx ....

  • Ok, but how to display a grid iso ... With a sprite ???

  • ... I would create an event that will allow me to create a wall .. With ghosts positions that will be possible to create

    And indeed I will look with the pin behavior ??

  • Good Morning

    I would like to know how I can do to create a sprite "wall" that will be magnetized to another already created ..with a position in relation to the position of the mouse

    Here's an image can be more explicit

  • Hi everyone, I want to know what is my mistake that I know uses the same event has some exception ..

    The condition refers to the same sprit with several different frame

    • One end of layout -> Mars is overlapping Mars -> Mars destroy (knowing that Mars is the same sprit)

    These are not taken into account unless the collision is taken into account with "set polygon collision"

    Finally sorry for the translation is the google ... And thank you <img src="smileys/smiley2.gif" border="0" align="middle" />

  • it is not stupid :)

  • I will not create a post whenever I have a problem so I put the

    Quick question

    I want to bring up an object ...

    So for that I am an event that creates the object in question and in the end I put stop loop .. but the problem is that many object appear when I do not want a

  • :) ....

    As you could see the troll through the wall, but I hope not. The troll should not stop at contact with another solid .....

  • Good evening,

    Another little problem .....

    Jai creates an event that needs to go to a place "warehouse" but for that you must destroy something else before ... But the problem is that the object in question passes through it as if it does not exist ...The event in question is moving with the behavior "Bullet" and all that it should not be crossed are "solid" ... I edited the colision on the subject in question ... But nothing is

    For those who have the courage to look ... Thank you

    rapidshare.com/files/3235287705/CAstel_Tower.capx

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  • Ok thank you problem solved ...

    But now the same problem appears if the beaver had the misfortune to touch (when it is waiting 3 sec) the tree but the problem does not occur when it does not touch any tree ...

    But in any case thank you and why it makes me his with an instance variable ...

    Edit: I think I should put a global variable reset somewhere ...

  • hello,

    I have a little problem ....

    Here's the event ... When I click on a tree "Castor" goes to the tree and indicated the fact disappear (from a distance) .... its going down the ....But if I arrived before clicking on several tree (it goes to the last mentioned) all the trees that I select are destroyed ... then I want to delete the last

    I think the problem is "set to IdUnique sprite UID" because it takes the ID for each click

    This is what gives his

  • ok thx

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Mrx32

Member since 28 May, 2012

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