Raziel's Recent Forum Activity

  • hoanganh17

    Link is in his signature:

    goo.gl/DOMiv

  • rexrainbow

    Thank you for your reply.

    Sorry for the small pic.

    I used your example of a falling chess. It works great.

    So I tried to perform the following:

    A chess can be a block and a cycle. Both are falling. But if a block or a cycle is on a cycle and can go left/right and left-down/right-down it rolls off.

    Just like if something is on top of a stack it falls to the right or left if it is not stable.

  • rexrainbow

    Thank you for all these awsome plugins!

    I have two questions because I seem not to understand some basics:

    When I use ?(GridMove): Can move to the relative X offset? is e.g. 1 for ?right? and -1 for ?left?, isn?t it?

    Because I want to check if a chess could move to left or right so I use 1 | -1 as an expression but it seems not to work.

    My second question is how to check whether the chess above or under the picked chess has a given property/is of a given kind.

    Below is a screenshot of a function I use.

    <img src="http://s22.postimg.org/q1itpivkh/exmp.jpg" border="0" />

    I would like to replace the ?GridMove can move to Left? condition with something expressing left or right at once.

    And I would also like to check if the chess\instance under the picked one is type A or B / has local variable X or whatever. So the action is only performed if it is e.g. above a cycle chess and not a square chess.

    I really hope I could paraphrase what I thought :D

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  • Hi,

    it seems like the PlugIn is working not correct in my case.

    I generate an array from 1 to 60.

    So I have 60 levels I want to be in a random order.

    I use a counter (it starts from 1) and call the RandomArray.At(Counter-1) entry to access the first number in the list.

    After a level is completed I add 1 to the counter and the game takes again RandomArray.At(Counter-1). This is the next random placed number on the list from RandomArray and the next level.

    I do generate a logfile and it works besides one problem.

    RandomArray seems to skip one number and generates it twice at the end.

    So for example from 1 to 5 it generates: 3,5,2,4,4

    One is skipped and 4 is twice at the end of the array.

    I could not find any reason for this and would like to ask whether someone had similar issues?

    Thanks

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Raziel

Member since 25 May, 2012

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