Raziel's Forum Posts

  • Thanks, it works again :)

  • Does anyone else have the same issue with GUI elements?

    For some reason buttons like "Done", "Back" and "Cancel" are placed in the wrong place, overlapping text and input fields.

    Worked fine all the time before. Have not changed anything. No new installs or updates.

    <img src="https://dl.dropboxusercontent.com/u/55303248/gui.png" border="0" />

    Update:

    Of course I tried to re-install and have up to date drivers.

    Update 2:

    Thanks to Ashley! If anyone has the same problem please see a working solution in Ashley's post below.

  • rexrainbow

    Thank you rex! Amazing work you do for this community!

    I've a probably stupid question:

    What is the difference between creating the x,y loop and picking the chess while it can move down and simply create "GridMove can move to" as a condition? Both works but I assume there are differences?

  • rexrainbow

    I've tried several things but would like to ask you or others if there is a good way to do something.

    According to your fall down example I created the loop and everything works fine. But I noticed that while using this implementation the logical position of the chess is immediately the end position.

    So for example a chess falls down and moves slowly, so it is not on the bottom of the board after 1 second. Nevertheless the logical position of this chess is already at the bottom.

    I tried several thing a.o. ?on hit target conditions? like used in the SLG movement moving path examples. However it still does not work the way I would like it to do.

    Could you please give me a hint how to create a chess falling down at any speed and have a matching logical position according to its actual physical position?

    Thanks

  • Runs at 28-30 frames on my Nexus 7 and Chrome.

    Even runs at 32-35 frames on my Sony Arc S with default browser.

  • rexrainbow

    I'm not sure if this is a bug but I encounter an issue while using MoveTo behaviour.

    When I use the MoveTo.MovingAngle value it does not work properly.

    Example: I move a sprite to the position of another sprite. Now I want to use the MovingAngle to change the position of the sprite or perform another moving.

    When I try to do so I get always -1 as the MovingAngle. Strange: However when I use a text object and output the MovingAngle every tick it works.

    You can see the sample .capx as my explanations are not always easy to understand :D

    dl.dropboxusercontent.com/u/55303248/movetoissue.capx

    The every tick event is disabled ? false movement

    If you enable the event again ? sprite moves just like intended

    Would be great if you could take a brief look.

    Thanks

  • Hi,

    I am trying to implement a zoom in and out feature.

    Unfortunately I have some trouble.

    According to the manual I should use Pixel Rounding: On and Sampling: Linear to avoid bluring. But I still have some.

    When I use Fullscreen: Crop, Sampling: Linear and Pixel Rounding: On ? I have blurry results.

    Same for every fullscreen setting and pixel rounding on/off.

    When I use Sampling: Point ? I have strange artefacts on my sprites.

    <img src="http://i50.tinypic.com/5xrvn.png" border="0" />

    WebGL is on and supported. I use the latest Firefox and have the latest drivers. Results are the same on Node Webkit export as well.

    Are my settings wrong? How to achieve good image quality while scaling the layout in order to have a zoom effect?

    I searched the forum and found some entries but none of the proposed settings worked for me.

    Thanks

    Update:

    Here is a better side by side screenshot, where you can see the blur.

    <img src="http://i48.tinypic.com/2mh6d20.jpg" border="0" />

    For larger picture: i48.tinypic.com/2mh6d20.jpg

  • rexrainbow

    There is a "wrap" behavior for objects. If applied they reappear on the other side when leaving the layout.

    I want a similar effect for the board itself. You can see on the screenshot that I reached the border of the board. There is white space.

    I wanted the board to be placed there instead of the white space.

    So that one cannot see the borders of the board as it is placed seamlessly.

    e.g. my board is 10x10 tiles. When I reach tile 0,9 and go another step to the right I am on tile 0,0 again and also do not see white space but tiles instead.

    I know how to place the chess there again, when reaching end of the board. But I would like to have a non visible end of the board.

    As I use unbound scrolling there is a white space instead.

    So what I ask for is kind of an infinite board feature where you can keep going in one direction without seeing the end of layout.

    Hope it makes more sense now.

    tinypic.com/r/205v56v/6

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  • rexrainbow

    Is there a way of "wrapping" the borad so it starts again when a border is scrolled to or reached?

  • rexrainbow

    Forum does not let write even a reply. So here is a "Save as" link to a very short example.

    I hope this helps to understand what I try out.:

    www.poly-dream.com\o1.avi

    Haha, can not even post a link with below 500 Rep...

  • Use functions and buy a license as soon as you can afford I guess.

  • rexrainbow

    I would like to send you a video showing the behavior I try to reproduce within the Board Plug-In but the forum software wants me to collect some reputation first. But I would not like to publish the video here as it shows a prototype of another project.

    Is there a way to reply on a private massage if you send one first?

  • hoanganh17

    Link is in his signature:

    goo.gl/DOMiv

  • rexrainbow

    Thank you for your reply.

    Sorry for the small pic.

    I used your example of a falling chess. It works great.

    So I tried to perform the following:

    A chess can be a block and a cycle. Both are falling. But if a block or a cycle is on a cycle and can go left/right and left-down/right-down it rolls off.

    Just like if something is on top of a stack it falls to the right or left if it is not stable.

  • rexrainbow

    Thank you for all these awsome plugins!

    I have two questions because I seem not to understand some basics:

    When I use ?(GridMove): Can move to the relative X offset? is e.g. 1 for ?right? and -1 for ?left?, isn?t it?

    Because I want to check if a chess could move to left or right so I use 1 | -1 as an expression but it seems not to work.

    My second question is how to check whether the chess above or under the picked chess has a given property/is of a given kind.

    Below is a screenshot of a function I use.

    <img src="http://s22.postimg.org/q1itpivkh/exmp.jpg" border="0" />

    I would like to replace the ?GridMove can move to Left? condition with something expressing left or right at once.

    And I would also like to check if the chess\instance under the picked one is type A or B / has local variable X or whatever. So the action is only performed if it is e.g. above a cycle chess and not a square chess.

    I really hope I could paraphrase what I thought :D