Wertle's Recent Forum Activity

  • Here's my team's game:

    http://ludumdare.com/compo/ludum-dare-3 ... &uid=22452

    I also streamed my development all weekend, so if C2 dev streams are of any interest to you, you can see a lot of those here: https://www.youtube.com/playlist?list=P ... BG0CTcp1Hg

  • Hi all! I'm a long time C2 user but I'm having my first experience using it in the context of education this year.

    Most of my experience in teaching people how to use C2 has been in an informal sense - workshops to help people get started or going over tips and best practices or doing developer streams. However, my question is for those of you who teach C2 in a formal context, particularly in the US, where you have to fulfill mandated assessment requirements in the education system.

    Basically, how do you approach grading? Do you focus on the general principles of game development they are learning or do you literally assess competency with the tool itself? If the latter, how do you define what skills or knowledge are being graded? What is the difference between a C student and an A student in terms of how well they know the tool?

    Formal grading is something I have a natural aversion to simply because it is unfamiliar territory for me, but I know that it is an inescapable part of education for many of you. I am curious to hear how you approach it. Thanks!

  • I released my game today! It is a super chill, relaxing experience about catching lightning bugs and hanging out with me.

    http://imaginal.wertle.com/

    I use Construct 2 all the time for game jams and prototypes, but this will be my first time using it all the way to "for reals completion" for a game.

  • Hi all! Does anyone ever do developer streams showing C2? I've started doing lots more dev streaming recently and thought I'd share the occasions where I show C2 stuff.

    I did while making a game for AI Jam last week. I don't do anything particularly fancy that's specific to Construct 2, but we do talk about some strategies for structuring AI behaviors in events if you think you might find that interesting.

    If any of you ever do dev streams of C2 please let me know, because I'd love to watch!

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  • Greetings all! I'd like to detect when an object has made a full rotation and am trying to figure out the best way to do that.

    The context is a physics object which you knock into the air, and if you get some spin on it I'd like to assign points every time it does a complete 360 rotation.

    My initial thought was to detect the object's angle as soon as it gets airborn, then listen for every time its angle is once again equal to that starting angle, but since the angle is a float it will never be exactly equal (that method also doesn't take into account if it switches spin directions for whatever reason)

    Other suggestions?

    Edit: note I'm using the Chipmunk plugin for the physics object

  • Here's mine! I'll try and go through as many in this thread as I can.

    http://www.ludumdare.com/compo/ludum-da ... &uid=22452

  • Just a head's up that we're going live in about 5 minutes here: http://www.twitch.tv/insomniacgames

    I'll go over the game in its current state a bit and then jump right into the C2 stuff, so stop by if you are interested!

  • It is a wonderful place to work! After the prototype we ended up going with Unity in the end for a variety of reasons (our internal engine is pretty much built to make big high-end 3D console games, really good at what it does but not anything that deviates from that)

  • awmace5 I used it on this particular project, yeah. But Slow Down, Bull is quite an experiment for us, it was basically us being like "hey let's see what we can make with 4 people." I picked Construct 2 for prototyping because it's so fast and I had a lot of experience with it from jams

  • Hi everyone! So I've been doing live development streams of my game every Friday, and although I'm not building it in C2 I did do a vast, extensive prototype in C2 on which the game is based. This Friday I'm doing an "evolution of the prototype" dev stream where I go over states of the prototype through time and talk about how the design evolved and such. Since there's going to be a lot of Construct 2 discussed, I thought some of you might be interested in checking it out. We stream on Friday at 2pm Pacific here (if you want to know more about the project, the devlog is here, though there isn't much C2-specific stuff there).

    That said, if any of you folks regularly stream development, let me know! I love dev streams

  • Here's my game I did with a friend. It's a sort of digging improv game.

    http://www.ludumdare.com/compo/ludum-da ... &uid=22452

    I'll try and play through all of the submissions here!

  • Windwalker Actually i was thinking of something much simpler, which of course came to me after a good night's sleep after the jam was over

    DistanceTraveled += Hero.8Direction.Speed*dt

    It wasn't a critical stat or anything so no big deal, it was just driving me crazy that I couldn't think of it!

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Wertle

Member since 23 May, 2012

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