Wow TPorter64, you?re feedback is amazing!
I wrote this game on a tiny asus eepc netbook and used the track pad to navigate the mouse controls and as the space bar is directly above the track pad it was an easy fit. I never even considered a desktop user with a mouse; the thought never even appeared in my head. Now that you?ve mentioned it, it seems so obvious and I?m a dimwit for not considering such a commonly used setup. I did plan on adding touch controls so will be adding your suggestion of keyboard menu navigation, I may keep the mouse navigation in there so the option is there for people who choose to use it. I?m not too sure yet.
When I started writing this I had no idea what I was going to write I just started putting stuff together. As a kid I used to love a game called Moon Patrol so took inspiration from that hence the seemingly strange control scheme. I think I?ve spent too much time with the game and no time at all with instructions to explain how to play it or the instructions I?ve made are very poor. I applied the bullet property to the pram and it accelerates at a fixed rate, whilst holding down the right arrow it adds a small percentage to the speed but not the acceleration so the acceleration occurs at the same fixed rate so regardless of whether you hold the right arrow down or not the acceleration remains fixed and the same with the left arrow except it subtracts from the speed. If say the pram travelled from point A to point B the speed and acceleration would be exactly the same at that fixed point if I were to hold down the right arrow then release it just prior to arriving at point B as it would if I were not to hold the right arrow key down. The Arrow keys are more there to help control the pram during a jump as you need this control to make some of the jumps later in the game. I need to have a really good think about this.
I tried to make the player know the baby is safe by playing a sound clip of the baby screaming a joyous wahhooo. I am going to add a helmet to the baby as in real life babies heads are very soft and perhaps a cape. I?m going to work a back story, maybe as a little cartoon animation or comic strip that explains that the baby is a bad ass and has asked you to help control his pram as he wants the balloons. Hopefully that should mitigate any feelings of mistreatment.
This game is quirky with a limited appeal; I never intended it to be a mainstream blockbuster, whilst the pillow fort idea is a good one, it would involve a lot of work to redo the levels for something that will still result in a game with limited appeal but hopefully a good back story will help make sense of the environments.
Again thank you for this valuable feedback, you?ve certainly given me a different perspective and a few ideas to try, I?m slightly deflated as it means more work for me but I?m definitely grateful for your honest and well informed opinions which ultimately should help make this a better game.