MrClifford's Recent Forum Activity

  • Hello, just having a little change in the way my game runs and would like a button that can currently be touched over and over again to only be able to be touched again after X seconds. For testing purposes I have made a Sprite counting down from 10-1 every second.

    The problem I'm facing is that the first part works - the initial button gets destroyed and replaced with the counting down sprite. However, I cannot get the original button to respawn or destroy the counting down sprite. I have sat here for an hour experimenting but just cant get it to work.

    Any pointers or am I looking in the wrong ball park? The initial Wait 0.3 to destroy the healthboostbutton is there just incase touch is prolonged on the button causing unwanted character movement. Cheers

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  • Fixed the loop.

    0 life was causing the call function "gameover" to repeat constantly. Added 1 to life after and problem solved. This an ok way of doing it or a bit of a bodge job?

  • Managed to find the fix.. its because i was working on Windows. I have been doing most of the development on Chromebook and phone, and C3 recognises Chromebooks as touch, hence why the buttons were working on that and not on Windows. However, still have the game over audio loop to fix, if i cant find the solution i'll email you. Cheers

  • Dop, could I share my capx with you for you to see? I was just trying to add a teleport to sprite based on one of your other threads and when I came to test all the two buttons (i tried to family them) stopped working. I then removed all the events i had just made and still the same issue, healthboostbutton not working, and now getting a sound loop issue on game over screen.

    Even tried to remake on a fresh capx and getting same end result for some reason! It was working before 😭

  • Thanks dop - I forgot about other touching conditions so adding it to the first event didn't work. I have added the is not in touch to the other events using touch and it seems to have worked! I may not need one or two of them, could you just check this screen shot? Cheers again.

  • The game does not use any other buttons, heres a screen of the current touch events which can be touched anywhere on screen

  • Hi guys,

    Been a long while since the last time I used Construct (there's now Construct 3!) and I am trying a new project.

    The game uses the "Is in touch" event to move and throw the character around the screen. Now, I have just added a life system and would like players to be able to touch a button on the HUD that can be touched once per level to regain some health. I have all the functions for this working however, due to the "Is in touch" already being used Construct sees this button being pressed as a previous event, flinging the character willy-nilly.

    Is there a way I can disable the original touch input when either that section of the screen or the sprite used is pressed?

    Thanks

  • I like this, new take on endless runners, beast mode is cool, and an overall nice mobile gaming expiranc . Those high scores are sexy too

  • Sounds good, but would be looking for sprites moving in from the sides too. I guess a bit like fruit ninja. Thanks for your help though ill get cracking with the above and try and add to it

  • Hi guys been a long long time since i used C2 (probs in the R100 odd times) and alot has changes. Thinking of making a game but getting a little stumped. Im in need of a way to make an object spawn from a random location (outside of window), at a random time and to move across the screen. Any pointers? Cheers

  • Wow nice concept for a puzzler! good work man!

  • Nice work just got 26 haha! would be interesting in seeing the capx for this!

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MrClifford

Member since 21 May, 2012

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