xoros's Recent Forum Activity

  • I tried the behavior, so far it's usefull, but it's missing one important feature - get length of the object and forEach to go through the objects.

  • deathangel1479 Thanks, that's a solution.

  • rexrainbow sounds great. So it will be possible to store list data inside objects and do all sort of queries with that? Or it will be a mini-database inside an object?

  • Ok, it works, but with many limitations.

    1st issue - you can't add container to a family, what means if I have multiple sprite objects in the family which should share the same functionality (e.g. an array) i have to create a separate array object for each individual sprite object, because it's not possible with the family.

    2nd issue one and the same object type can't be shared by different containers, which is very limiting

    Actually it would be nice, if more modularity features would be added to C2, like proper working container with hierarchies and object blue-prints (groups of behaviors and object types).

  • gonna try that approach. I think a separate behavor would be more intuitive to use.

  • Hello fellas,

    • should be possible to store data in a multi dimensional array (or list, hashtable etc) within an instance of an object.
    • similar to a local variable of the object instance, but with array/list functionalities like push, pop, sort, iterate etc.
    • actually it could work if the official array object could be used as a behavior.

    I would use it a lot.

  • xanxion

    Currently I'm using photon cloud plugin - very good stuff and easy to use. Recommended:

    https://www.scirra.com/forum/plugin-photon-cloud_t125222

  • The plugin is very straight forward to use, just check the example .capx at the beginning of the thread.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Is it possible to implement something like

    • delete room" (all rooms)
    • kick player
    • on room join failed event

    Let's say I have multiple games using photon for multiplayer. Is it possible to join a random room for one of the games specifically. Right now join random room finds any room, so player from different games could land in the same room. Is there any solution to this?

  • Thanks guys, I will try this CB Hash plugin.

  • Nope, tried that already. I want to use this hashcodes in a multiplayer game to check if grid state is in sync. The problem is when this number gets transmitted to another client it changes slightly, may be it is getting converted to a string.

  • I'm trying to implement a simple hashcode formula, which results in this weird numbers: 4.788467514771005e+96

    http://www.coderanch.com/t/395027/java/java/Jason-Bloch-hashCode-formula

    Is it possible to convert it to normal integer?

xoros's avatar

xoros

Member since 18 May, 2012

None one is following xoros yet!

Connect with xoros

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies