Nikocente's Recent Forum Activity

  • Yeah, have a global variable called Karma or something then each time the reader selects an option, add or subtract 'Karma Points' from the global variable then set the angle to: 90 - Karma.

    That way if the player has negative Karma, the needle will swing to the left (between 90 degrees and 180) or if they have positive karma the needle will swing to the right (between 90 degrees and 0)

  • How about using families for each of the sprites. Have Y and each of the variations of Z in a family called Player. Then you can set the events to use the family rather than just a specific sprite.

    e.g. Event: mouse click on Sprite X; Action: Create Object Z, Move Sprite Z to Y.X, Y.Y, Destroy Y.

    Event: Press Space Bar; Action: Family Player [do a certain action]

  • Noticed that the dictionary plugin is missing from the manual. I'd really like to learn how this works!

  • rexrainbow, great plugins! These should become part of the Scirra standard install. But I'd like a smooth Isometric movement more like 8-direction. I can do it with events but it's clunky and you have to add another disabled movement behaviour to work with solids...

    Tom, thanks for your reply. I thought it might be unlikely. Are you saying that a connection to MySQL would be better on the server side? This leads me on to the point that it'd expand Construct 2 massively if it could generate server-side scripts with their own event sheets etc within Construct 2. Also, any news on if we could have a sneak peek at the future development list? <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Is there any way Construct 2 fans can see what's on Scirra's future development list? Just so we can get excited about more kick-ass functionality <img src="smileys/smiley17.gif" border="0" align="middle" />

    I have some suggestions I think should be on that list :

    1. Isometric Movement - like 8 direction but the 45degree ones become either 30degree or 2:1 (26.565degrees) - would be great for isometric games.

    2. Multiple Collision Masks - useful for different types of collisions without multiple pinned sprites!

    3. MySQL Plugin - not sure if this'll be possible but would be great, more powerful alternative to reading from XMLs.

    4. Consistent formatting options for Text and Text Boxes - Could do with google fonts in Text Boxes and CSS in Text.

    5. Inverse Solid - where sprites are bound within its collision mask - useful for floor maps!

    6. Full size Scale and Crop - The height remains constant but crops from the left and right to stay full screen.

    There are more but that's enough for now <img src="smileys/smiley1.gif" border="0" align="middle" />

    You guys do a great job updating this fantastic bit of software. I've never seen anybody else do better at responding to and staying in touch with the community. We owe you!

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Nikocente

Member since 18 May, 2012

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