faceyspacey's Recent Forum Activity

  • Here's the demo:

    mcgraw-hill.faceyspacey.com/rocket-blast-3-v11

    The remaining issues I need to solve are:

    -stop the flickering at the beginning while the assets are being loaded (the flash canvas shouldn't show until all assets are loaded)

    -audio needs to be more responsive

    That game has a bunch of game-related bugs. Don't judge the game, just the audio basically. I'll post an updated game with the game related bugs fixed in a day.

    IF anyone has any tips, let me know. It was done using audio.js from: kolber.github.com/audiojs and flash canvas from: flashcanvas.net. It also works decently in iOS safari with sound.

    Here's the relevant code I made to connect audio.js to Audio object calls made by C2:

    jsfiddle.net/pzRmL

    And to reference how I originally got flash canvas working, you can view my code supplied in this thread:

    scirra.com/forum/topic48639.html

  • Ashley,

    By the way I got audio working:

    mcgraw-hill.faceyspacey.com/rocket-blast-3-v11

    it's using audio.js (http://kolber.github.com/audiojs) with a connector I wrote. It still needs a lot of optimization. If anyone has any advice, let me know.

    Otherwise, I got a quick counter-argument for you, Ashley: by supporting more platforms, you'll be able to segway more people into the future. Many people don't use your solution because it won't work easily in IE<9. You could be a stepping stone for them. Basically the opposite of your argument could be true. By supporting more platforms, you can get more people using HTML5 than otherwise.

    In general, martyrdom rhetoric is always the loss of stubborn individuals. I'm sorry, but you're not really going to make a difference in the whole movement to html5. I mean you could, but it's not worth your time. It would be more beneficial to C2 as a whole to do whatever it takes to get more people on board with it.

    With full IE<9 support, you could get a host of new developers who otherwise passed on C2. Once they're with you, you now got a bigger ship of developers moving to the HTML5 world. They have flash easily working, but overall they're more supportive of the HTML movement. Just think about it, man. What's fantasy and theory vs. reality? Reality is I just need to get the above game a little more optimized and a huge percentage of your games can easily work in IE<9. Now coding in HTML5 first is an option for tons of flash developers that would otherwise stay entrenched in flash for even longer.

    It's all about the segway, man. That's how we'll most quickly and most smoothly get to where we wall want to go where browsers kick ass and are cross-compatible.

  • do u not realize, im dealing with the biggest textbook publisher in the world, and they require this? It's not about philosophically anything. It's about practicality. You may say they're stupid. No, they're right. K-12 public schools in the US stil have a huge numer using IE8 and below.

    I'm gonna get it to work just like I did flashcanvas with or without anyone's help. You're losing tons of traffic and money, even on regular sites with 10% using IE8 and below. They're not upgrading because you say so.

    Where's your common sense, guys? plus this task isn't that hard. the friggin space blasters demo works in ie8, ie7 and ie6 using my flashcanvas implementation. I'll get audio working just as easily. Why you want to miss out on money, makes no sense to me. Guess you don't have a site generating you $10k that could generate your 11.5k, or in the case of the education industry (this is an example), a 13-15k instead of 10k, my brother. 30-50% of browsers in public k-12 schools in the US are IE8 and below. Yes, ur regular site (i.e. not targeted towards k-12 public schools) is at 11% or something, but that's still a significant number.

    You guys are so religious around here. Why not some help, eh?

    Ashley mentioned some things that will cause a problem, which i havent run into yet (and I've now done a whole custom game that worked out perfectly), but I bet i can find solutions for those too. I think it was something with json.

    Anyway the point is this is a fantastic platform. Why not support IE8 and below. It would be a huge selling point. It doesn't mean you can go on newgrounds because flashcanvas only works in IE, not other browsers, but it would mean 100% complete cross-platform support!

  • Ashley, that's not an option when my client (a big textbook publisher) requires it.

    Anyone experiment with getting Audio to work in IE7 and IE8 yet using my solution?

  • Hey guys. it's not too old. I'm still looking for developers. The age range is kindergarden to 5th grade.

    Email me and I'll send you a sample game so you get the idea of the type of games and complexity.

  • what do you mean? how do you suggest we get sound to work in ie7 and 8?

  • You may change your mind after you see how well your game came out here:

    http://linkit.faceyspacey.com

    As far as support goes, I understand it's a major decision you've made in your company to stay away from flash. I'm a web developer. I hate IE. etc. However, in the public US k-12 education system, about 50% of computers are on IE8 and below. Installing anything extra, whether they can do so with or without group permissions is a major barrier. And besides that, my client requires this. So I have no choice.

    ASIDES: I'm pretty sure json parsing can be solved in IE7 pretty easily. Web storage, no, but how many games need that?

    Given the nature of the games C2 creates, you guys are missing out on a great opportunity. C2 makes for a perfect platform to make relatively easy learning games. That's your choice obviously. I just need sound. I'll collaborate with you to make this happen. I'll basically do it if you really don't have the bandwidth. Maybe you don't even want the functionality in your codebase. But if you do, any information you can give me will be greatly appreciated and I'll use it to support sound in IE7 and IE8. I bet it won't be that complex at the end of the day. And even though other IE7/IE8 functionality might not work, my guess is you'll support the 80% of functionality most used.

    ...So I'm about to create 100-200 games on your platform with or without your support. That's not meant to sound bad. I love your platform. I just mean I totally get you have other priorities, but using your platform for education games is mine. The fact that your space blasters game works means that way simpler and slower education games for k-4 children will work perfectly (and without the minor flicker you'll see in my demo). I just need to get sound to work. If you can drop me any hints off hand to get sound working that you can think of, I'd greatly appreciate it.

    Thanks in advance!

  • no, flashcanvas isn't a browser within a browser. That was chrome frame. flashcanvas is just a flash .swf that all school supports.

    now we just need their audio engine to work in ie7 and ie8 and we're golden.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • if interested PM me.

  • Hey brother, google chrome frame is not an answer. Unfortunately, you can't ask people to install new stuff. That's an answer for me and you as individuals, but not when you're trying to build traffic. If they have to install new stuff, they go away, u know.

    And in my case, these games are targeted towards schools running old browsers, and the installation of google chrome frame is not happening, and 50% of this old school education market is using ie7 and ie8. So without flash, you basically have lost 50% of your market. You may say why not do it all in Flash then--well then you don't get the new gen tablets and phones.

  • connected.mcgraw-hill.com/media/bb/activities/M5A032_indev/M5A032_indev.dcr

    It's not really a level based game. But do you think C2 will be able to get this done quickly? Mainly, are there any things C2 won't be able to do that this game needs?

  • Hey there, this is a thread dedicated to getting sound to work in IE7 and IE8. Using flashcanvas pro from http://www.flashcanvas.net, I got C2 working in IE7 and IE8. I outline the relatively simple formula here:

    http://www.scirra.com/forum/flashcanvas-an-answer-for-nonhtml5-browsers_topic48639.html

    My next step is to get sound working. Why isn't C2 using SoundManager2? Is making that the default audio engine the way to go, or is that a worse route than extending their current audio engine to work in IE7 and IE8?

    Any help with this would be much appreciated, particularly from developers of the platform. Are you guys interested in solving this problem? Is there a reason you haven't supported IE7 and IE8 using flashcanvas in the past? It was easy enough and the results are fantastic. It should at least be an option. The game I tested it with, Space Blasters, flickers a bit, but many slower games wouldn't have that problem. And maybe that flickering is just because I'm accessing windows in a virtual machine on my Mac. Let me know if you guys experience the slight flickering.

faceyspacey's avatar

faceyspacey

Member since 18 May, 2012

None one is following faceyspacey yet!

Connect with faceyspacey

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies