GamerGon's Recent Forum Activity

  • Yiey!

    It works.

    Another question related:

    Is there a way to pick the father if the child triggers some event? for example, sprite B who is the child of sprite C is overlapping sprite X. I need to do something with the sprite C but I don't know how to get to it from its child.

    Thank you guys.

  • Cool!!!

    I will try it as soon as my OUYA arrives :D

  • But how can I use Pin Behavior if I can't pick the child (turret) when the tank is created?

    I need to access to the child element with events, actions, etc. but after the tank was created...

  • I've read scirra.com/manual/150/containers and it gives an example about tanks and turrets, but in fact it doesn't have the expected behavior because if I create a tank I want the turrent to move along with the tank and that does not happens. Am I wrong? I'm using containers for something similar and, when I create the father object (the tank), the child (the turret) is created too but it stays in its place when the father moves.

    If containers works that way, it would be great if the child would move with the father. I think it can be solved with the option "Automatically pin to father when created". I guess this isn't possible right now due to de imposibility to access to the father's son with triggers, events, actions, etc.

    Thank you all! :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just what I was looking for! Thank you TELLES0808 :) your capx was very clearly.

  • +1 :)

  • Thank you tap! :D

    Ashley ??

  • tap could you look at this problem please? It has a minified capx example.

    scirra.com/forum/cant-manage-to-parse-an-xml-on-ipad_topic56724.html Thank you!

  • BrianOD nutmix this is just a C2 problem due loading the entire game on memory at start.

    I came to the same problemand asked the same.

    Ashley said that loading layouts on memory on demand is on the C2 TO DO list.

    For now this is a big problem for my project. So I'm waiting this feature :)

  • I'm waiting for the new thread!

    BTW, appMobi Direct Canvas is not supported on Android.

  • BrianOD that's what I found searching on google because I needed to know it too.

    Remember to have in mind the VRAM that every sprite uses too. With big backgrounds you have to be careful.

    4000x4000 background will use:

    4096x4096 (near pow of 2) x 4 (RGB) = 67108864 bytes.

    67108864 / 1024 / 1024 = 64 mb.

    ... and Construct 2 loads your entire game in memory, so, if you have a racing game with 5 levels of 4000x4000 you will be using more than 320 mb of RAM always since start...

    • IPAD 1 only has 256 mb of RAM, so it's impossible even if it would support 4000x4000 textures.
    • IPAD 2 has 512 mb and iOS uses between 80 and 120 mb.
  • baterism I'm sure the resolution of your sprites is not the problem. It has to be in your event sheet.

    Maybe you should create your own topic and post your problem with your cap file so the community can help you.

    Mention me in that topic to see it and try to help you.

GamerGon's avatar

GamerGon

Early Adopter

Member since 18 May, 2012

None one is following GamerGon yet!

Connect with GamerGon

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies