supergodjesus's Recent Forum Activity

  • Ok, I figured out what the problem was. I had a conditional branch for the sounds to be pre-loaded. An artifact from an older version. It has been cleaned up and now should work:

    Tough to Kill

    Sorry for the inconvenience!

  • Hmm, that's odd. I tried it out on both of my computers with both Chrome and Firefox and I am able to play them without any troubles. My desktop is newer and very powerful, while my laptop is rather middle of the road and a bit older, but both work just fine.

    Does anyone knowledgeable have any idea as to what might the issue be? A friend of mine had trouble when he tried Firefox, but was able to play using Opera.

  • What browser are you guys using?

  • Hmm, which browser are you using? I generally use Chrome and it works great. IE doesn't work well at all. I am not sure about Safari, I don't have any machines that have that.

  • Hello all,

    I completed my first HTML5 game, Tough to Kill.

    If you'd like to give it a shot (lol pun) you can do so here:

    Tough to Kill

    Thank you kindly and I hope you enjoy! <img src="smileys/smiley1.gif" border="0" align="middle">

  • Hello all,

    I was curious about something: would I be able to use Construct 2 to create a sprite generator?

    Basically what I would want is this:

    When you open the program, you are given the choice between male or female templates. Upon selecting whichever, it shows the template. Then you can select from a range of clothing, hair, accessory items and so forth to essentially 'dress' the template (these would just be 2D pieces of art layered over the template) I am pretty sure all of this stuff is relatively easy thus far. Now, what I am NOT sure would be possible, is being able to then output the template into a usable .png file, so you could then take the created sprite and use it.

    Further, say that after all of this is finished and works and then I later wanted to add additional templates, clothing, hair, etc, would it be possible to expand this with sort of 'add-ons' at a later date?

    Any thoughts/suggestions/comments are welcome!

    Thanks!

  • Assuming that it shoots in front of the bee, it is pretty simple. Spawn 3 projectiles. Then for one of the projectiles, set it to rotate its angle 30 degrees clockwise (or however many degrees), and then for another one of the projectiles set it to rotate 30 (or however many) degrees counter-clockwise, and leave the third one shooting straight (assuming you want it to go straight).

  • Alright, I shall give that a shot. Thank you :)

  • Hello,

    What I ultimately wish to do is allow the player to gain control of a vehicle at certain times during the course of playing a layout. Essentially, the player 'gets in' the vehicle and then can drive the vehicle for a period of time, and once that period of time expires, the player is then ejected from the vehicle.

    The problem I am having is switching control and making it so that the player can control the vehicle instead of just the normal person sprite. Any tips on how to go about doing this would be greatly appreciated. Thank you!

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  • Just got another one, though this time the line is 12458. This one appeared after I died and returned to the main menu.

  • I was testing out my game and randomly got this error popup:

    Javascript Error!

    Uncaught TypeError: Cannot call method 'GetPosition' of

    null

    hhtp://localhost:50000/Physics_behavior.js, line 12478

    This is after updating to release 104.

  • Tried Chrome with webGL on/off, no difference. Explorer was too slow and laggy to really test for me. I'll see if I can get some testing done on FireFox at some point soon.

    I have noticed that it seems to only effect things with bullet behavior, like my monsters. Though there are certain monsters it will not effect at all, such as bosses. No idea why.

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supergodjesus

Member since 17 May, 2012

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