pd2's Recent Forum Activity

  • Thanks Xavier, ramones and Kittiwan, this was very helpful. I'll try these suggestions tomorrow and hopefully my game should work fine.

    Thanks very much Kittiewan, for the game and source :)

  • Hi Xavier,

    Thanks for your reply. I've tried Global variable, but because my events go like this, I can't have a single global variable:

    A is on collison with Description A, add 1 to global variable

    A is dropped (not in collison with Description A), subtract 1 from global variable

    But when I do this, since there is no set number in the end, as I don't know if the players will get 5/10 or 9/10 or 1/10, I don't know what to set the final Global varioable value to be.

    What I wanted to do ideally was to create something like this:

    Object A in collion with Description A, add 1 to Global variable

    ELSE

    subtract 1 from global variable

    But I can't do this since there is no else activated in the Actions tab....

    sorry does this make sense? I would like to add my file but I can't seem to do that here?

    Thanks

  • Can someone please help? My problem with teh game is that since there are 10 different items, I can't apply instance variables...I need to put in an action which says something like once ALL the 10 objects are dragged, display the Good job screen.

    Thanks for looking.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi,

    This is my very first attempt at making a game in Construct 2, also I'm a newbie in programming. I'm trying to make a very simple Drag and drop game. There are 10 objects on the screen, which the players have to match to their 10 descriptions. (So object 1 matches description 1 etc).

    What I can do so far easily is to calculate score, so if the player matches 1 object correctly, he gets 1 point, and if he does so incorrectly, he loses 1 point. When an object is dragged, correctly or incorrectly, it is destroyed because I don't want them to be dragged again.

    All this works fine, only thing I can't work out is, how to code that once all the 10 items are dragged (correct or not), we reach the end of the game, and I can display a Good job screen.(I'm not using time here). Is there a way to do this?

    Thanks for your help.

pd2's avatar

pd2

Member since 14 May, 2012

None one is following pd2 yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies