booth's Recent Forum Activity

  • Hello all,

    So a relatively big set of questions, my aim is to set up movements, interactions and physics to a basic degree and then start integrating my artwork. I have scoured the forums for the answers to my questions and come up somewhat short.

    I understand basic use of the platform and physics behaviours, looking around the forums and tutorials though I know you should not use the 2 together (confirmed by my own attempts, noobish as they are). So I am trying to figure out what my options are, the intent is to have a game which allows the following:

    Platformer movement: left,right,jump,rope(with swinging physics)/wall climb

    Environment interaction: Push/pull, bounce(as in trampoline or bendy branch), swing(rope), pickup/throw, vehicle physics (character jumps in and controls).

    Events: things like door and enemy A.I. triggers, character picking up and using "weapons"

    So there is going to be a fair bit I need to learn and figure out, which I am aware will take time.

    But I am already a bit thrown and confused with regards to the interactions, why use the existing platform behaviour when it renders physics interactions null and void? And if it is better in this regard to setup your own character movements, please show me how.

    I have followed the creating a platformer tutorials but they use the platform behaviour.

    I dont know if I am asking too much, but my strength is in the art department and I need all the help I can get.

    Thanks in advance.

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  • Gday gday, after messing around with a few 2d game makers (mainly construct 2 and Game maker studio), I decided to take the plunge and buy construct 2. Even though I don't know any programming and game maker seems to have more templates freely available, something about construct just seems more comfortable to work with.

    I am predominantly a photoshop artist, but would like to see my images in motion. I am going to get stuck into the beginner tutorials and the forums which seem very helpful, and hopefully the games in my head will eventuate into something real.

    I look forward to learning from you all, and if you have any suggestions on resources (behaviours and what not) and tutorials for platform games above and beyond the existing on the tutorial page, please let me know. I am hoping to eventually create something like Limbo (who isn't right!), but will start off with the art aspect and basic game mechanics.

    Sweet as

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booth

Member since 14 May, 2012

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